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Meeko
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That's what lets Hotseat down...it's really annoying having your advisor decline what you would've otherwise agreed to. Sometimes this is very annoying and frustrating. Same with being unable to view occurrences or negotiate if the computer makes contact during their turn: I didn't want to give them Advanced Flight!
Read the whole manual, it'll explain quite a lot (but don't save the game if you're trying some features which the manual explains...save before and reload if it goes bad - if otherwise, why waste a good turn?
Do you have "tutorial help" switched on at the options menu (Ctrl+O)?
Yeah, you should explore: build triremes, caravels, galleons, whatever you have (Destroyers and Transports are the best ships to explore the seas with: load the transports with Explorers or Alpine Troops if you have them).
Or you can build Marco's Embassy, or the United Nations, both allowing you to communicate with anyone you want at all (if you have the former, I suggest making contact as soon as you build it) and then request the exchange of maps.
Or you can wait until really late in the game and build the Apollo Program, which will give you a free map of the world! But I wouldn't want to wait that long...
In the end it's ultimately up to you. Practice makes perfect! 
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EOL
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Oxford
Dec 2000 time: 05:14
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A good reputation helps with trading maps, they need to be worshipful generally if you're supreme, early in the game or if you're less than supreme they will usually trade if enthusiastic and occasionally with a lower rating if they're a civilized civ.
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jcarkey
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St. Louis
Aug 2000 time: 23:14
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quote: Originally posted by Scouse Gits
What version are you playing sboog - I think that the casualty pop-up and time line are only normal in MPGE - you can get casualties from the Defence Advisor in v2.42, but no pop-up.
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That would be correct. I was really surpirsed when that happened first time I played MGE.
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Blaupanzer
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Fairfax, VA
Oct 2000 time: 00:14
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Once a foreign city has built a Wonder, the "find city" menu choice will show you where in the black that city is. You still have to explore to get there, but this helps.
Also the top five cities choice (F8?) or menu option will give you a clue as to who else is in the game, especially before any wonders are built.
On large maps, Marco Polos Embassy is well worth building, as it is easier to get the AI to share maps earlier in the game. Don't automatically clear the popups in 2.42 as these often have clues as to who else is on the map. The name of the early game is exploration and expansion, no matter what style you later adopt.
One more way to just identify the AI cast is to choose the diplomacy menu option "declare war on _____" of the first AI you meet. The program will present a list of the other five current AIs. You can then cancel or go for it, as you probably won't have enough money for the needed bribe. The AI will respond they don't have contact with that civ, which may be true or may mean you don't have sufficient funds to induce them to go to war. Occassionally, the AI will respond that they are already at war with that blankedy-blank civ.
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