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Dida
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if there is war going on in the city next you, some of its citizens might try to ecape the war by coming to your city. Refuggee comsume as much resource as a regular citizen but produce only 50%. And the native citizen will be unhappy.
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tniem
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Hope College
Apr 2000 time: 00:14
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Are you saying you want this idea or that it should be implemented, or are you saying that it is in the game?
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Juggernaut
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Hint: the flag
Jun 2001 time: 06:14
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the stronger a civ's culture is, the more likely it should be to attract refugees. the actual civs' relationships, one's economy and gov should matter as well.
a civ with the Nationalism gov shouldn't be able to accept imigrants.
there should also be an acceptance slider for you immigration policy.
as we've been told every pop point will have it's own nationality, the refugee should keep it's origin, and may vanish when the home country situation improves.
Last edited by Juggernaut on 23-07-2001 at 03:40
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death_head
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Caledonia, IL, USA
Jul 2000 time: 23:14
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I would think that you would just count them as another (useless) pop point, taking up residential space...
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death_head
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Caledonia, IL, USA
Jul 2000 time: 23:14
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5 years? I don't think it would take that long...
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H Tower
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[QUOTE] Originally posted by uncle_funk
the stronger a civ's culture is, the more likely it should be to attract refugees. the actual civs' relationships, one's economy and gov should matter as well.
so now you want there to a disadvantage to having a higher culture rating!?
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death_head
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Caledonia, IL, USA
Jul 2000 time: 23:14
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Good point...but I think that even from a gameplay viewpoint that 5 years is a bit too much. Three would be good, or maybe they could just get assimilated as you pay for them with psych energy (or whatever the Civ equivalent is)
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