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Subs can carry an unlimited amount of cruise missles and I think they can carry nuclear missles too. I haven't used them in years though so I don't know. And it might have been in the original civ2 that it was unlimited. Either way they still carry missles though.
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SandMonkey
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If i build a sub, it's to use it in a city, or I will stick it in a small cubby somewhere, and just wait for enemy ships to pass on my. A vet sub is very powerful unit, and if you have Megellan's, it has decent movement, too.
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ColdWizard
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i've used subs to carry cruise and nuclear missiles. i'd then park the subs off of the coast of the civ i was about to attack. i'd then use the missiles to soften up the defenses for my ground attack
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Builder
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The only time I used them, I lost them.
For me, they are totally useless.
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Chainsaw
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Ratingen, Germany
Apr 2000 time: 05:12
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I sometimes use them in combination with AEGIS-Cruisers. The combination Battleship-AEGIS is useless, because in case of a missile attack, the battleship ALWAYS gets hit first (I expirienced that a zillion times, and always p*sses me off, why can't the d*mn ship with SAM-ability defend first?!? AAAARGH!!!) If they attack with more than one missile (almost everytime), the second, third etc. missiles hit the cruiser. But by then, the battleship has taken damage, and can't keep up with thew undamaged, quicker cruisers anymore. So you've got to send it back to a port with one or two escort cruisers... It doesn't matter how many battleships and cruisers you stockpile, your stack will melt down like butter in the sun. So, unless I don't want to attack strong land units, I'd rather send many smaller sub-AEGIS-combos. Cheaper, better in attack (subs with two/three missiles each against battleships). Disadvantage: Works ionly with magellans, best with fusion.
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Smokey tha nuke man
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da dawg house
Oct 2000 time: 05:12
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da smokes says:
subs are good anti navy ships cause they're invisible. and they can carry cruise missles (don't know about nukes) but theyre pretty useless in shore bombardments. but if ya like missles and the other civ has a good navy, da smokes says, build em, but always have a few normal trasports so you can land and go ig pimpin on there armies and cites.
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ravagon
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Australia
Sep 1999 time: 13:12
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That battleship/aegis bug, where the defending unit was calculated before the x2 aegis bonus, was fixed in about patch 1.11 or somesuch.
I remember this one rather well as I installed the patch in a great hurry, wanting to continue a rather good game, and neglecting to check the list for other fixes. Does anybody else remember the bug with the NONE cities coming up after founding about 60 or so cities? This had the great advantage of creating NONE units as well as supporting said units in demo/rep with no support/unhappiness.
Anyway, what I didn't realize was that this bug was also fixed, and, as I'd set almost all of my offensive air/land/sea units with a homecity of NONE, when I reloaded my saved game my cities were no longer NONE cities and my units were all affiliated to a city with about 8 shields. 
I lost about 120+ battleships/aegis cruisers/stealth aircraft/tanks before I could say boo! 
Never again will I install a patch without reading the list of "fixes". 
[Edit: Technically the patch did stop my battleships from being missiled to death but only because they were all disbanded, along with my aegis cruisers! ] 
[This message has been edited by ravagon (edited October 29, 2000).]
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Kestrel
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Melbourne, Victoria, Australia
Jul 1999 time: 05:12
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An Alternative - Get Test-of-Time, then get my "3-D" scenario (amongst others) in which subs can dive to the DEEP OCEAN, provided that the Sub is not in shallow water over the continental shelf.
Subs, when submerged, can thus escape attack from surface naval units or air units, they can only be harassed by other subs !
Of course they can only attack shipping if they surface.
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Fiji
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Antwerp,Belgium
Dec 1999 time: 05:12
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I've found that against some of the mass shipbuilding civs, a sub with 1 nuke and 4 or 5 crs missles can really hurt.
I remember this one game against the French, English, Zulu armada.
Something like 50+ combat vessels (with many BBs amongst them) + 4 or 5 transports were heading my way. They ambushed a destroyer of mine and I didnt have any surface vessels in hte region.
so out came 3 subs with 1 nuke each and a total of ~12 crs missles. the handfull of ships that survived the barrage (a few AEGISs and a couple of destroyers) had to deal with the subs themselves. the 2 destroyers who survived that were just in range of my shorebased bombers.
offensively, i sometimes add a sub with missles (or several subs, if recketry hasn't been developed yet) to an invasion fleet.
Also, if my enemy's primary shipyards are in a semi-lake, i sometimes park a wolfpack just outside the entrance to the semi-lake (usually, there are 3 subs in a wolfpack, with one on the way)
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Chainsaw
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Ratingen, Germany
Apr 2000 time: 05:12
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IMO, subs who have no escort are doomed. They don't survive long enough to make real damage. Every AI unit seems to find them, no trace of stealth. The only chance for the sub to escape is the abscence of another enemy ship nearby the one the sub has just sunk. Only nice in stacks. As posted out above.
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BlackJack
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I like subs. With Magellan and nuclear power they're like really formidable - and really cheap. What I do is use them in groups of 3 or 4, 3 or 4 spaces apart, and find the AI's favorite routes for approaching my coast, and deposit them there. The thing is to spot the enemy before they can get to you - keep 'em like +8 spaces from the enemy coast and move them up 3 or 4 spaces and then back 3 or 2 spaces. Attack with a trailing sub first so that when you spot the other enemy units - that are always just beyond view - the lead sub can get at least one of them. And the 4th sub, inside and behind is always the one with missiles.
And my vet subs sink non-vet unit, vet Aegis is about 50/50 and vet battleships alway win - I wish I could identify vets before I attacked 'em.
And relative to the Aegis/cruise missile them, it might be just a vet/non-vet thing. My vet Aegis takes on any air thing first, they're great in port with SAM when the AI looses bunches of stealth bombers. Use a 2 Aegis/1 battleship combo a turn ahead of your main force to soak up the enemy cruise missiles - they can absorb like 20 of 'em.
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Bereta_Eder
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Subs. So cheap to make
So easy to lose..
I generally don't trust them to defend my shores due to movement limitations. And once they get out of my defensive sea peripheral of battleships and Aegis they get sunk in no time...
The only time I had any use of them was when I was completely broke after a war with some pretty excited extremely powerful Russians, the naval forces of my tiny state were at the bottom of the sea courtesy of the russian offensive and I had to have at leat a pretext of presence at sea. The sub was the cheapest and the only solution. But then again it was sunk in the nex two turns ...
I guess that they could be a cheap alternative for first nuclear strike when there is sustainable peace so they can get close to targets.
Christos
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Andromeda
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Ireland
May 1999 time: 05:12
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I will always associate subs with the most exciting and challenging game I have ever had.
At the end, there were just two superpowers left, myself and the Babylonians, and, given the quantity of nukes between us, it was obvious one of us was going to go out in a blaze of glory !
At the heart of the Babylonian empire were six megacities, massively defended and loaded with nukes.
So, just outside his air range, I assembled 6 or 7 subs, with a nuke on each. On my turn, sent all subs in, launched their nukes at his cities.
After that, it was just mopping up !
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jcarkey
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St. Louis
Aug 2000 time: 23:12
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I think I remember reading in the CIV2 manual somewhere that in early versions subs with missiles are capable of being seen. I can't remember what version was bugged by this.
Subs can't do much without an escort or missile. They are cheap units that can't do shore bombardments. I use them for blockades.
------------------
What if the Hokey-Pokey is really what its all about?
Contact me at cpoland@mail.win.org
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Hawkman
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Pioneer and Builder
Jan 2001 time: 05:12
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One interesting way to use subs with missiles (although not very realistic) is to send the missiles out as "scouts" and if they don't hit anything then you know there is nothing there and the missiles return to the sub. Although missiles have very limited sighting capability, they can see surface ships in adjacent squares. If the missile spots something, you can hit it then get your sub out of the area very quickly.
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