Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-Strategy-Archive > Submarines...useful or useless?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Shogun Gunner is offline Shogun Gunner

Emperor
Potomac Falls, Virginia
Oct 2000
time: 00:12
Post  Old Post 28-10-2000 08:20 Visit Shogun Gunner<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Submarines...useful or useless? Suffering from ads?

I know a lot of you all have figured out that some units are worthwhile to build or others are not. Usually the argument is a cost effectiveness argument. For example, howies make more sense to build versus tanks just as powerful - cheaper to produce.

Despite that, in some games, I will build all the different variety of units for fun.

The difficulty I am having is using submarines effectively. When air power is discovered I find that subs are close to useless. They end up just hiding out in ports which seems directly opposite to how they are used in real life.

When I try to deploy my subs to the deep blue waters, random enemy helicopters, fighters and bombers (all those non-landing, non-refueling cheating AI air units ) find my subs so easily and destroy them routinely. I can't stack an AEGIS cruiser because that defeats the advantage of the subs' steath.

Any ideas? I hate hiding my subs in the sub pens just waiting for the oppportunity to race out and sink a battleship that strays to close to the port. That's boring.

Sean Leitzinger
Guest

Not Yet
time:
Post  Old Post 28-10-2000 08:57
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Subs can carry an unlimited amount of cruise missles and I think they can carry nuclear missles too. I haven't used them in years though so I don't know. And it might have been in the original civ2 that it was unlimited. Either way they still carry missles though.

SandMonkey is offline SandMonkey
Prince
US
Apr 1999
time: 00:12
Arrow  Old Post 28-10-2000 08:57
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton buy from Amazon

If i build a sub, it's to use it in a city, or I will stick it in a small cubby somewhere, and just wait for enemy ships to pass on my. A vet sub is very powerful unit, and if you have Megellan's, it has decent movement, too.

Shogun Gunner is offline Shogun Gunner

Emperor
Potomac Falls, Virginia
Oct 2000
time: 00:12
Post  Old Post 28-10-2000 09:28 Visit Shogun Gunner<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Yes, they can carry nukes. If you are at peace and about the wage nuclear war, then subs could be very powerful. Only with first stike nuclear war. I can't say I have ever tried that.

The cruise missle idea is interesting. I have never tried that either. Thanks.

ColdWizard is offline ColdWizard
King

Feb 2000
time: 00:12
Post  Old Post 28-10-2000 11:07
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Full PM-box? Change here!

i've used subs to carry cruise and nuclear missiles. i'd then park the subs off of the coast of the civ i was about to attack. i'd then use the missiles to soften up the defenses for my ground attack

Gatekeeper is offline Gatekeeper
King
United States of America
Feb 2000
time: 23:12
Post  Old Post 28-10-2000 12:09 Visit Gatekeeper's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Shogun Gunner:

Submarines are okay military units — most of the time I'll use them as a screen in front of a flotilla of battleships, AEGIS cruisers and transports filled to the gills with land divisions. During the rare times when I build a carrier, I'll sometimes also use one to three subs as hidden escorts/defenders.

Tell you one thing, though: It really BITES to have a cruise and/or nuclear missile laden sub sunk. So if you're going to invest in mobile nukes, keep only a few aboard a sub or stockpile them on a carrier.

CYBERAmazon

Builder is offline Builder

Feb 2001
time: 05:12
Post  Old Post 28-10-2000 17:28
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

The only time I used them, I lost them.

For me, they are totally useless.

Chainsaw is offline Chainsaw
Warlord
Ratingen, Germany
Apr 2000
time: 05:12
Post  Old Post 28-10-2000 17:52
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Call to Power 2

I sometimes use them in combination with AEGIS-Cruisers. The combination Battleship-AEGIS is useless, because in case of a missile attack, the battleship ALWAYS gets hit first (I expirienced that a zillion times, and always p*sses me off, why can't the d*mn ship with SAM-ability defend first?!? AAAARGH!!!) If they attack with more than one missile (almost everytime), the second, third etc. missiles hit the cruiser. But by then, the battleship has taken damage, and can't keep up with thew undamaged, quicker cruisers anymore. So you've got to send it back to a port with one or two escort cruisers... It doesn't matter how many battleships and cruisers you stockpile, your stack will melt down like butter in the sun. So, unless I don't want to attack strong land units, I'd rather send many smaller sub-AEGIS-combos. Cheaper, better in attack (subs with two/three missiles each against battleships). Disadvantage: Works ionly with magellans, best with fusion.

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:12
  Old Post 28-10-2000 18:00 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

I have found subs of limited use as they are unable to make coastal bombardments. They seem only worthwhile if Megellans is available and if they are vets.

They are useful in conjunction with ironclads! If another civ has ideas about building a navy, a vet sub is a certain ironclad destroyer.

------------
SG (2)

Smokey tha nuke man is offline Smokey tha nuke man
Warlord
da dawg house
Oct 2000
time: 05:12
Talking  Old Post 28-10-2000 18:05
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton buy from Amazon

da smokes says:


subs are good anti navy ships cause they're invisible. and they can carry cruise missles (don't know about nukes) but theyre pretty useless in shore bombardments. but if ya like missles and the other civ has a good navy, da smokes says, build em, but always have a few normal trasports so you can land and go ig pimpin on there armies and cites.

Gatekeeper is offline Gatekeeper
King
United States of America
Feb 2000
time: 23:12
Question  Old Post 28-10-2000 23:26 Visit Gatekeeper's homepage!
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Full PM-box? Change here!

Chainsaw:

What you describe is quite odd — whenever I have a battleship-AEGIS cruiser-transport stack that gets hit by missiles, my AEGIS *always* takes the blows first. Only after the AEGIS has been worn down do the battleships begin to sustain damage.

Do you have the PC version of Civ II? If that's the case, I have a Macintosh version and it's quite possible a bug in the PC version got fixed during the Mac port.

CYBERAmazon

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:12
Post  Old Post 29-10-2000 04:53
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton buy from Amazon

That is strange. The aegis cruiser always takes the hit first for me too. Never seen the battleship take the hit until the cruiser/s are almost dead.

RAH

Paul is offline Paul
Emperor
Zwolle, The Netherlands
Mar 1999
time: 06:12
Post  Old Post 29-10-2000 13:02 Visit Paul's homepage!
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Increase Your PM Length

Chainsaw, do you have the latest patch? From the patch.txt file:

Vversion 1.07 changes
=====================

* Aegis cruisers will defend their stacks against missile and air attacks as they should. Before, the Aegis ability was often overlooked when determining which was the "best" defender for a stack.

Julius Brenzaida is offline Julius Brenzaida
King
Currently cleaning the 9000 rooms of Sticky Mouse's Palace
Aug 2000
time: 05:12
  Old Post 29-10-2000 14:18
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Increase the size of your Attachments

I don't use submarines very often. Only when I got Magellan and some naval superiority.
What I find interesting, and I don't think it has been said before, is that the AI uses them "fairly" well.
How many times one of my damage ships has been sunk by an AI submarine ... I think the submarine is an unit for the AI ! He's quite smart at handling it. Same cannot be said on many other units.

------------------
Oh Man, when will you understand that your greatness lies in your failure - Goethe

Chainsaw is offline Chainsaw
Warlord
Ratingen, Germany
Apr 2000
time: 05:12
Lightbulb  Old Post 30-10-2000 02:56
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Suffering from ads?

CA, rah & Paul: I used V1.02 (stop laughing, please ). Now, I have the 2.42 patch, and since I got it a few months ago and never played too much civ since then, I can't say if the bug still exists. But I'm pretty sure that there is/was a bug in my older civ version. REALLY drove me nuts...
[This message has been edited by Chainsaw (edited October 29, 2000).]

cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:12
Post  Old Post 30-10-2000 04:25
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton

I happen to like submarines. I can plant a few in open ocean as scouts, I attach a few to a battleship stack for quick attacks (in defense), and I like to post a few in sheltered spots just off shipping lanes if my opponents are doing too much oversea trading.

I think of them as sea-catapaults. Just as a catapault on a mountain defended by a vet pike is hard to get at, so is a battleship with a sub or two.

------------------
Proud participant in GameLeague...

Proud Warrior of the O.W.L. Alliance...

ravagon is offline ravagon
King
Australia
Sep 1999
time: 13:12
Post  Old Post 30-10-2000 08:19
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Tired of ads?

That battleship/aegis bug, where the defending unit was calculated before the x2 aegis bonus, was fixed in about patch 1.11 or somesuch.
I remember this one rather well as I installed the patch in a great hurry, wanting to continue a rather good game, and neglecting to check the list for other fixes. Does anybody else remember the bug with the NONE cities coming up after founding about 60 or so cities? This had the great advantage of creating NONE units as well as supporting said units in demo/rep with no support/unhappiness.
Anyway, what I didn't realize was that this bug was also fixed, and, as I'd set almost all of my offensive air/land/sea units with a homecity of NONE, when I reloaded my saved game my cities were no longer NONE cities and my units were all affiliated to a city with about 8 shields.
I lost about 120+ battleships/aegis cruisers/stealth aircraft/tanks before I could say boo!
Never again will I install a patch without reading the list of "fixes".


[Edit: Technically the patch did stop my battleships from being missiled to death but only because they were all disbanded, along with my aegis cruisers! ]
[This message has been edited by ravagon (edited October 29, 2000).]

Kestrel is offline Kestrel
Warlord
Melbourne, Victoria, Australia
Jul 1999
time: 05:12
  Old Post 30-10-2000 10:27 Visit Kestrel's homepage!
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Enter the AD-FREE zone

An Alternative - Get Test-of-Time, then get my "3-D" scenario (amongst others) in which subs can dive to the DEEP OCEAN, provided that the Sub is not in shallow water over the continental shelf.

Subs, when submerged, can thus escape attack from surface naval units or air units, they can only be harassed by other subs !

Of course they can only attack shipping if they surface.

Fiji is offline Fiji
Chieftain
Antwerp,Belgium
Dec 1999
time: 05:12
Post  Old Post 30-10-2000 17:04
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Tired of ads?

I've found that against some of the mass shipbuilding civs, a sub with 1 nuke and 4 or 5 crs missles can really hurt.

I remember this one game against the French, English, Zulu armada.
Something like 50+ combat vessels (with many BBs amongst them) + 4 or 5 transports were heading my way. They ambushed a destroyer of mine and I didnt have any surface vessels in hte region.
so out came 3 subs with 1 nuke each and a total of ~12 crs missles. the handfull of ships that survived the barrage (a few AEGISs and a couple of destroyers) had to deal with the subs themselves. the 2 destroyers who survived that were just in range of my shorebased bombers.

offensively, i sometimes add a sub with missles (or several subs, if recketry hasn't been developed yet) to an invasion fleet.

Also, if my enemy's primary shipyards are in a semi-lake, i sometimes park a wolfpack just outside the entrance to the semi-lake (usually, there are 3 subs in a wolfpack, with one on the way)

drake is offline drake
King
Maine, US
Oct 2000
time: 00:12
Post  Old Post 30-10-2000 21:13 Visit drake's homepage!
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Subs should only be used like a stalking predator in the wild. Stay low, stay quiet and pick off the weakest members in a pack. If you can find a transport that has a weak escort (or none at all!), you should be able to sneak in and sink it. This will most certainly mean death to your sub from the escort, but if a ship full of units that are crucial to your enemys attack are now on the bottom of the ocean, it was well worth it. Subs are definetly a unit of opportunity to me. Stick to picking off weaker units and the subs usefulness will be realized. Dead units = lost money = good for you.....

quote:

and I like to post a few in sheltered spots just off shipping lanes if my opponents are doing too much oversea trading.


Thank you cavebear, this is a perfect example of what I am talking about..........a sub won't win the war for anyone, but it can throw a good wrench in your enemies gears.........

------------------
On we sweep with threshing oar,
Our only goal will be the western shore
[This message has been edited by drake (edited October 30, 2000).]

Chainsaw is offline Chainsaw
Warlord
Ratingen, Germany
Apr 2000
time: 05:12
Post  Old Post 31-10-2000 00:12
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Support Apolyton buy from Amazon

IMO, subs who have no escort are doomed. They don't survive long enough to make real damage. Every AI unit seems to find them, no trace of stealth. The only chance for the sub to escape is the abscence of another enemy ship nearby the one the sub has just sunk. Only nice in stacks. As posted out above.

BlackJack is offline BlackJack
Warlord
WA
Jan 1970
time: 05:12
Post  Old Post 31-10-2000 06:00
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Help yourself to an AD-FREE life

I like subs. With Magellan and nuclear power they're like really formidable - and really cheap. What I do is use them in groups of 3 or 4, 3 or 4 spaces apart, and find the AI's favorite routes for approaching my coast, and deposit them there. The thing is to spot the enemy before they can get to you - keep 'em like +8 spaces from the enemy coast and move them up 3 or 4 spaces and then back 3 or 2 spaces. Attack with a trailing sub first so that when you spot the other enemy units - that are always just beyond view - the lead sub can get at least one of them. And the 4th sub, inside and behind is always the one with missiles.

And my vet subs sink non-vet unit, vet Aegis is about 50/50 and vet battleships alway win - I wish I could identify vets before I attacked 'em.

And relative to the Aegis/cruise missile them, it might be just a vet/non-vet thing. My vet Aegis takes on any air thing first, they're great in port with SAM when the AI looses bunches of stealth bombers. Use a 2 Aegis/1 battleship combo a turn ahead of your main force to soak up the enemy cruise missiles - they can absorb like 20 of 'em.

Bereta_Eder is offline Bereta_Eder
Prince

Oct 2000
time: 07:12
Post  Old Post 31-10-2000 08:30 Visit Bereta_Eder's homepage!
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Subs. So cheap to make
So easy to lose..

I generally don't trust them to defend my shores due to movement limitations. And once they get out of my defensive sea peripheral of battleships and Aegis they get sunk in no time...

The only time I had any use of them was when I was completely broke after a war with some pretty excited extremely powerful Russians, the naval forces of my tiny state were at the bottom of the sea courtesy of the russian offensive and I had to have at leat a pretext of presence at sea. The sub was the cheapest and the only solution. But then again it was sunk in the nex two turns ...

I guess that they could be a cheap alternative for first nuclear strike when there is sustainable peace so they can get close to targets.

Christos

Andromeda is offline Andromeda
Chieftain
Ireland
May 1999
time: 05:12
Post  Old Post 31-10-2000 18:00
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Inflate your Upload Space

I will always associate subs with the most exciting and challenging game I have ever had.
At the end, there were just two superpowers left, myself and the Babylonians, and, given the quantity of nukes between us, it was obvious one of us was going to go out in a blaze of glory !
At the heart of the Babylonian empire were six megacities, massively defended and loaded with nukes.
So, just outside his air range, I assembled 6 or 7 subs, with a nuke on each. On my turn, sent all subs in, launched their nukes at his cities.

After that, it was just mopping up !

jcarkey is offline jcarkey
Warlord
St. Louis
Aug 2000
time: 23:12
Post  Old Post 01-11-2000 04:07 Visit jcarkey's homepage!
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Suffering from ads?

I think I remember reading in the CIV2 manual somewhere that in early versions subs with missiles are capable of being seen. I can't remember what version was bugged by this.

Subs can't do much without an escort or missile. They are cheap units that can't do shore bombardments. I use them for blockades.


------------------
What if the Hokey-Pokey is really what its all about?

Contact me at cpoland@mail.win.org

Hawkman is offline Hawkman
Settler
Pioneer and Builder
Jan 2001
time: 05:12
Post  Old Post 01-11-2000 11:40
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Got spare money?

One interesting way to use subs with missiles (although not very realistic) is to send the missiles out as "scouts" and if they don't hit anything then you know there is nothing there and the missiles return to the sub. Although missiles have very limited sighting capability, they can see surface ships in adjacent squares. If the missile spots something, you can hit it then get your sub out of the area very quickly.

drake is offline drake
King
Maine, US
Oct 2000
time: 00:12
Talking  Old Post 01-11-2000 18:21 Visit drake's homepage!
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
Full PM-box? Change here!

HM- cruise missiles are a great scout from cities too....
[This message has been edited by drake (edited November 01, 2000).]

drake is offline drake
King
Maine, US
Oct 2000
time: 00:12
Talking  Old Post 01-11-2000 18:22 Visit drake's homepage!
Edit/Delete Message Reply w/Quote
#28 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

After thinking about it I like the idea of using cruise missiles from subs even better. If you stick those subs well out of the path of normal travle routes, you could pick apart a good fleet without them even knowing you're anywhere close........

------------------
"On we sweep with threshing oar,
Our only goal will be the western shore"
[This message has been edited by drake (edited November 01, 2000).]

The Capo is offline The Capo
Prince
of the Baltimorons
May 2000
time: 05:12
Post  Old Post 02-11-2000 00:09 Visit The Capo's homepage!
Edit/Delete Message Reply w/Quote
#29 Report this post to a moderator
Support Apolyton buy from Amazon

Early on, Subs can be very devestating like the German U Boats were. Later on they are best utilized to transfer nuclear missiles accross long distances, namley the polar north and south areas. The sea with usually little to no activity (on world map anyway) is the pacific ocean, therefore on a world map there is sort of a connection from the north to the south.

On non world games I think subs are the best to use, because the world is usually a littering of islands which creates intricate pathways, and a sub can easily coast through there, nuke a city and exit almost without being noticed.

drake is offline drake
King
Maine, US
Oct 2000
time: 00:12
Talking  Old Post 02-11-2000 01:04 Visit drake's homepage!
Edit/Delete Message Reply w/Quote
#30 Report this post to a moderator
Inflate your Upload Space

As usual, thank you for the history lesson Capo....

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:12.
Apolyton Time is 00:12.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0599 seconds (91.14% PHP - 8.86% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net