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Everyman
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Honolulu, HI USA
Oct 2000 time: 05:12
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I'm in the end-game phase of a Diety level game where the AI beat me to the Great Library, so I settled for Marco Polo's Embassy, among other key wonders.
I found the game to be much more enjoyable without the Great Library, as it allowed me to play a more active role in choosing my desired tech path, but I think I could have done a better job using Marco Polo's embassy.
This thread is to collect tips on how to best utilize Marco Polo's Embassy to get technological advances. Specifically -- how do you trade with other civilizations? what does it take to stay on good terms with them?
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DaveV
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USA - EDT (GMT-5)
Jan 1970 time: 00:12
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The key turn is the turn when you build the Embassy. Before contacting any of the AIs, look at the intelligence for each of them. Make a list of which techs are held by each AI, and note their attitudes. Plan out an order of contact whereby you will acquire the techs you need from a friendly AI, picking up techs that you can gift to make the other AIs friendly. If you're playing MGE, this may be your last best chance to trade techs and maps, or establish an alliance (since, next turn, they'll probably all hate you).
For each AI, I'll do the following:
Open up a dialog. If the AI is neutral or better, he will offer a cease fire and a peace treaty. This should improve his attitude a couple notches. Now, ask to trade techs, and trade as many techs as you need from that AI. Finally, ask to exchange maps or ally. If the AI is unfriendly when you open the dialog, you may have to part with a tech or two before you can even establish the peace treaty.
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Adam Smith
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Maryland, USA
Jan 1970 time: 00:12
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More fun with Marco Polo, from a very old post, as promised:
Suppose you want to research a particular technology. You have all the prerequisites, but your only choices on the research menu are three crummy technologies that you don't really need right now. Not to worry. Just do the following:
1. Pick a crummy technology that someone who will trade with you already has. (You need Marco Polo to have contact with other civs. You also need to keep track of what technologies the other civs have BEFORE you select your technology.)
2. Research Crummy Tech for one turn.
3. Send an emissary to the civ that has Crummy Tech, and offer to exchange knowledge.
4. Give them what they ask for (within reason) and then select Crummy Tech from the menu of technologies they offer.
5. The next turn you will have completed Crummy Tech by trading, and will get a new set of choices on your research menu. About 95 percent of the time the technology you really want will now be available to research. If so, select it. If not, repeat steps 1-4 with another Crummy Tech.
6. Special added bonus: the beakers you accumulated researching Crummy Tech carry over to the new technology, so you haven't lost ANY time in researching the technology you really want.
This trading tactic can be used to explicitly direct your research to the goals you want. Since this kind of situation usually comes up five or six times per game, you can reach your ultimate technological goal (space shuttle modules, howitzers, whatever) 25 or 30 turns sooner than you otherwise would. You can reach important intermediate goals (Michaelangelo, Factory, Hoover Dam, Space Flight) somewhat sooner too.
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All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
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