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joechoda
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everywhere, Canada
Oct 2000 time: 05:12
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ok, this may have been covered already, i'm new HELLO! and i haven't read much more than the first page, BUT...
WOnders?? what ones are "vital" which do you traditionally go for at the begining?? this could reveal alot./
i ALWAYS do the pyramids first... obvious, i like growth.
then i usually get Colossus.... if possible, and other ones i ALWAYS get:
Mike's CHapel
marco polo!!!!
Bach's cathedral
darwin's voyage
womens suffrage
cure for cancer
seti program
those are the must haves, according to my style of growth easy happiness, and science.
if i'm lucky to have several thriving cities, i most certainly will go for most of them....
however, i have never built Sun Tzu's war academy. i find that to be useless.
RoB!
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Tizzy
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It depends what sort of game I'm playing.
OCC: Colossus, Observatory, College, Theatre, Darwin's Voyage SOMETIMES, Apollo
Bloodlust: Colossus, Hanging Gardens ( because I don't ususally build temples or anything like that if I@m taking over the world), Great Wall, War Academy, and hopefully the game ends shortly after that!
Space race: as for OCC (except Theatre), but I always try for Darwin's in this type of game, plus Adam Smiths, Hoover Dam and Seti. I might chuck in one or two happiness wonders, but I usually use luxuries to keep them happy.
I still think building Seti is a good idea. It makes quite a difference to your science rate (and by this time, the Colossus is obsolete), which means you can either make the rest of your discoveries quickly, or lower your science rate to what it was before, and build up your treasury to rush buy those spaceship parts.
Tiz
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kcbob
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Kansas City, MO USA
Dec 1999 time: 23:12
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Welcome to the fray, joechoda. Hope you've got a lot of free time on your hands. Either that or a good psychotherapist to help you with your addiction to this forum that is sure to develop. 
Wonders? As some of the other people said, it depends on a couple of things, i.e., what difficulty level and what style.
An OCC game is probably the same regardless of the difficulty level. Colossus, Copernicus, Sir Isaac, Shakespeare's, and Apollo should do it.
ICS... Hanging Gardens, Sun Tzu, and Leo's. Maybe the Great Wall.
Perfectionist expansionist... Mike's Chapel (and maybe Bachs), Leo's, Darwins, Hoover Dam, Adam Smith's, Seti, and Statue of Liberty.
BTW. Are you familiar with the acronyms OCC and ICS?
Anyway, good luck. 
------------------
Frodo lives!
Better dead than "Red"... or green... or blue... or yellow... or orange... or purple... or white.
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Simpson II
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varies
Jul 2000 time: 05:12
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The only wonder that I'm fairly fanatical about is Mike's Chapel. After that would be Bach's Cathedral, so that I can skip building coloseums - the pair mean a huge saving in time. Shakespeare's Theatre is very nice for the aggressive democrat, and HG is a big boon to any effective expansion... hmm, is there a pattern here? Happiness, IMHO, is the key to winning the middle-game, at least at Deity.
Most of the later wonders are just icing. SoL is the only one which is likely to have a really dramatic game effect, with great claw-back potential in MP... how to build it while behind is another story, though.
Sun Tzu's can be very useful, especialy if you get the Great Wall with it. Every new or captured city becomes a military stronghold immediately.
But, by and large, I believe in playing what I get. You can make good use of all the wonders (Eiffel Tower excepted, of couse!)
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Bohlen
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of Space
Nov 1999 time: 00:12
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ET is absolutely worthless. Ming said it all. The AI will attack when it is behind in the tech race no matter what, especially in MGE.
I go back and forth on the "Best Wonder" question all the time. Yes, it does depend on what type of game you are playing and what situation you are in at the time of an advance that allows a wonder, but for me there seems to be the same old wonders that I build every time, and when I don't...well, I don't enjoy the game as much.
Colossus, Cope's, & Ike's are THE wonders to have for your civ. A SSC makes the game a lot more fun.
Adam Smith's is just awesome. Want to go to war and still keep a high rate of research? Build it.
Mike's Chapel is a MUST wonder. Ok, so you can win without it, but it's not as much fun, is it?
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Kestrel
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Melbourne, Victoria, Australia
Jul 1999 time: 05:12
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So how would you all feel with a game that had FEW useful wonders that a human Civ could build, for example a version where there are no "Global" wonders (except the Manhattan Project).
Say, only allow low impact or "city" based wonders such as :
Colossus,
King Richard's Crusade,
Copernicus' Observatory,
Shakespeare's Theatre,
Isaac Newton's College,
Darwin's Voyage,
and
(if you like nukes,)
Manhattan Project
(You might want to also include Eiffel Tower if you thought this was of middling benefit)
and so set the prerequisite for all other Wonders to no,
Would this make it harder for you to win / force you to change your play-strategy ?
(However, such a change might favour players of OCC)
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If you're playing a game that's decided by power graph, yes Pyramids would be the one. If it's to the end, IMHO it's a waste.
Why? Unless you have horrible land, your cities will grow fine without, and you can build something else, like Great Library.
Being ahead in science puts you ahead in military evolvement and all else. You can study your path, and pick up discoveries by 2 other tribes.
Great Wall is good, because you can start a city in the middle of a battlefield, and have it protected.
------------------
It's In The Way That You Use It
ICQ 51553293 Tuatha de Danann Tribe
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Everyman
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Honolulu, HI USA
Oct 2000 time: 05:12
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Must Haves
Hanging Gardens. Essential in a deity level game. Having a happy first citizen allows you to expand quickly and efficiently. I generally research Pottery early on, even at the cost of disrupting my race to Monarchy.
Michaelangelo's Chapel. Keeps the lid on unhappiness, especially on Deity level.
Leo's Workshop. The advantages of getting advanced units outweigh the loss of veteran status. High points: Settler to Engineer, Warrior to Pikeman. Low Point: Ironclad to Destroyer.
Statue of Liberty. I usually switch to Communism right away to get of corruption. If I'm behind other civs, I'll switch to Fundamentalism to get cash for bribing cities and acquiring techs. If I have MC and Bach, I'll switch to Democracy.
Adam Smith. The extra gold allows me to bribe cities.
Note on early game wonders: At the higher difficulty levels, the AI will compete fiercely with you for wonders so you'll have to prioritize. Also, there are a number of wonders that are available concurrently and you won't be able to acquire them all. My immediate goal is Hanging Gardens, then Colosus in the same city (usually the capitol) -- if I can also get Copernicus in that city, then it's my lucky day. I'll start building a wonder in a second city and try for Pyramids (saves on shields for granaries) or Great Library (even though I can live without it) or Great Wall (ditto).
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Smokey tha nuke man
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da dawg house
Oct 2000 time: 05:12
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da smokes agrees. it's nice if ya have the time ta build it, but it sure ain't no "must-have". the statue is only good if you really suck at keeping your people happy under democracy, in which an eaiser thing ta do is jes kill off yo democracy and try sumthin else. k?
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Hawkman
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Pioneer and Builder
Jan 2001 time: 05:12
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I like all but three or four of the wonders. Some of you indicated the Pyramids isn't worth so much, but if you're building 20-25 cities at the Deity level the Pyramids will allow your cities to grow a lot faster. It usually takes a new city 10-15 turns to build a granary, and that time is better spent on something else, like a library or a marketplace.
The SETI is an interesting one. I usually build it just to deny another civilization the extra science growth. Civilizations like the Americans or maybe the Babylonians can catch up very quickly in the middle or end game when they have SETI.
Darwin's Voyage is one that I don't get too excited about, as I concentrate on completing my factories before assigning a city to build it. But it's nice to have, like some others.
Michelangelo's Chapel, Hoover's Dam, Pyramids, and a few others are important because they save you time and money. I sometimes play a game without any wonders (by making it impossible to build any until all the techs are discovered), and these games are much tougher. Especially when I eliminate the Goody Huts, too. Makes you appreciate the wonders.
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Matthew
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Manhattan, Kansas . USA
Jan 1970 time: 05:12
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quote:

Originally posted by Everyman on 10-31-2000 02:58 PM
Note on early game wonders: At the higher difficulty levels, the AI will compete fiercely with you for wonders so you'll have to prioritize. Also, there are a number of wonders that are available concurrently and you won't be able to acquire them all. My immediate goal is Hanging Gardens, then Colosus in the same city (usually the capitol) -- if I can also get Copernicus in that city, then it's my lucky day. I'll start building a wonder in a second city and try for Pyramids (saves on shields for granaries) or Great Library (even though I can live without it) or Great Wall (ditto).
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I agree. At diety level, sometimes I have to settle for only 5 or 6 of the 7 earliest wonders.
Actually in single production I usually don't bother with the GL, cause I can get techs from the AI almost at will anyway by the time 2 or more have it, and I don't mind missing out on the pyramids, cause against the AI I can always have MC, and almost always HG as well, so I just grow by celebrating.
And no, I'm not really bragging. With a bit of experience it's not hard to get all the wondes, except 1 or 2 on occasion. Simply prioritize trade after Monarchy while concentrating on getting 7 or 8 cities with roads between them, (this can usually be done by 950 B.C. if Terrain is agreeable) build MC with caravans, get techs through trade and even more techs , and gold also, through tribute, Incrementally buy caravans, and you can crank those wonders out. Doesn't always work so well, but you get the idea. I don't do the tribute thing much myself except when I've given the AI all kinds of gifts and he still refuses to trade techs, because it makes the game too easy.
------------------
The camel is not a part of civ.
THE CAMEL IS CIV !!!!
SAVE THE CAMEL !!!!!!
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