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EOL
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Oxford
Dec 2000 time: 05:14
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quote: Originally posted by The Andy-Man
i can get science discoveries every 4 or 5 turns in a fundy, plus make 750gold + every turn and have 50% luxuries, so lots of happy people, we love the matriach days, imense wars, lotsa cash high production. need i say more? |
So in democracy you would probably be able to get 1-2 turn discoveries, maybe 3-400 cash (more if you don't want to grow cities by celebrating) and high production. High production in fundie = high production in demo, its only the low production cities which hurt and if your rush-buying it doesn't really matter either way. So if the senate didn't interfere with war I would have to go with demo. As it does interfere though...
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Melios
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I noticed in Civ2 that yes, diplomacy was screwed up to no end.
1. AI civilizations were always hostile and constantly have gruges against you. Giving them cash or advances only pacifies them a little.
2. In alliances, at some point they'll claim it's "tedious" and demand money so they'll continue it. Bull**** if you ask me.
3. The AI can't stand to think it is NOT at the upper hand or the "superior" one so it just demands, demands, and demands you give up something or else you're considered insolent.
4. Even when war is declared and you'll easily crush them, they STILL are so sure they will "make you taste steel."
5. They're often stubborn at merely sharing maps. They also may "Claim they have no contact" withanother Civ when you see signs of SOME contact they previously had.
6. They are quick to offer cease-fires in wartime for a lot of money, but then will eventually go right back to being hostile, stubborn, and overly demanding.
7. The worst part was in Civ 2 Gold & Civ2 TOT: Hotseat games had the aI do diplomacy, which led to the same brand of idiocy and chaos. I HOPE Coiv3's Hot Seat DOES NOT have the AI do the diplomacy and screw things up against the actual player intentions.
8. Insane cheating! 
There were some similar things that seemed weird or stupid to me in Civ2:
a. Great Wall normally forces cease-fires and peace, and will say "Sire! We cannot maintain an offensiveagainst this impenetratable Great Wall! Cease-fire/Peace Treaty signed!" So how can the Great Wall protect them from a naval invasion? 
b. That United Nations wonder was screwed up. How the hell can it force your civilization to comply based on "world opinion?" If you've got the militaristic upper-hand how can a United Nations stop you? (I always disabled that wonder in rules.txt )
c. When Marco Polo's Embassy expires, how can the free embassies disappear just like that? You'd think that once an embassy is there it is permanent no matter how you got it.
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