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Blaupanzer
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Fairfax, VA
Oct 2000 time: 00:14
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I think we just discussed this in another thread. (See "Prevent them to escape" for a much more in depth analysis of this.) Anyway, the consensus seems to have been:
1) The splitting candidate's capitol must fall.
2) The capturer must have a smaller number of cities (and possibly be lower on the powergraph than the capitol-loser???). How much smaller has been subject to debate.
3) There must be less than seven civs in the game at the time of the fall. (This is definite, no split if no room on the civ list.)
Recent anecdotal experience as discussed in that other thread refutes some of this thinking.
Last edited by Blaupanzer on 24-07-2001 at 22:11
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Caligastia
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I heard somewhere (here?) that it happens when you take over the capital of a large empire. Dont know what conditions are required though...
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Edward
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Shade,
Thanks for testing. You seem to be confirming what Smash, fittstim, and Finbar suspected. It's very interesting to note that someone with as few cities as 6 can still be split.
I don't think you and the Mongols had the same power rating. Unfortunately, the powergraph feature draws power lines based on absolute power ratings. It's easy to exceed it's upper limit and get an uninformative horizontal line at the top. It would be a great improvement for the powergraph's top to equal the most power any civ has ever had in the particular game. The lines would then be drawn based on percentages of this upper limit. Then all powerlines would always "fit" onto the graph. (It would, however, lead to some crazy-looking powergraphs in the first few turns.)
It seems the requirements are
1) capitol is taken
2) fewer than 7 civs alive
3) the taker must be ranked LOWER on the POWERGRAPH than the loser
La Fayette's double splitting of the Axis in his third example (in the "Prevent them to escape" thread) implies that the powergraph ratings the respective civs had at the BEGINNING of their turns are the ratings that are compared.
However, La Fayette, has a counter example (example 2). With the following conditions:
Russians: number 1 on the powergraph
Axis (17 cities): number 2 on the powergraph
Turks (15 cities): somewhere beneath them on the powergraph
The Turks did NOT split the Axis upon taking their capitol.
Are the above conditions necessary but insufficient? Is the third requirement wrong? Or do the above requirements only allow for a percentage chance of splitting?
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Marquis de Sodaq
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... no, a Marquis.
Jul 2000 time: 23:14
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Well, maybe not. Both games were some time ago. I've only seen civil war a few times in years of gaming.
The Mongol example I remember most clearly. On a big europe-to-india map, the Mongols had started in india, the Spanish around the nile, and me on the Danube. Other civs were spread willy-nilly elsewhere. While I grew slowly against the others, the Mongols grew absolutely huge, absorbing a civ or two on their march westward. Much of their later modern era expansion (iran westward?) came at the expense of the Spanish. When they finally sacked Madrid, the Spanish empire was down from about 30 cities to no more than a dozen. I was firmly in second standing. Anyway, the remaining Spaniards split.
When I split the English, it was on a different large map of eurasia. They were from the central plains, but had cities from siberia to the indian ocean. Probably fewer than 20 total - their geography looked like the result of slow growth from an advanced tribe or two. I was marching a group of bad guys to find some other civ, and had no trouble sacking London. All the outlying cities (far north and far south) became Zulus. The core cities around London remained english. I think this was early modern era - dragoons and such.
About the only thing that seems consistent are your first two conditions and some random elements we haven't hit on yet. The english example suggests distance to the capitol might factor in, but I'd expect somebody could provide an example to counter that idea.
Does anybody have anecdotes to test ideas such as:- size of map
- sacking of capital in Oedo years
- sacking civ color/powergraph standing (such as the beaker discoveries by samson - you never know!)
- civ restart setting and game year
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