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SoulFisher
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I've run into that problem too. Usually, I had Domestication (providing Mounted Archers) before I researched Bureaucracy, but I see your point. I suppose you could change the obsolesence in the units.txt file . . . .
I'v been a little paranoid about defence, lately. I've been researching Bronze Working right off the bat.
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omnibus
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Another point: It would be fair to have a chance to build a new unit as a replacement of an old one. The old one would be deleted, but the production of a new one would be cheaper (something like the difference between production cost of the obsolete and modern unit). And the new unit would keep its Veteran status.
It always makes me said to disband all my good old units, when a new is advanced. But at the other hand I don't want to have billions of old trash week legions when machine gunner is available. I just want my army being up-to-date.
Just an idea for CCTP creators.
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blackice
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Canada where else...
Sep 2000 time: 00:14
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Somethings in the game are oddly relavant, in this case the difference of a fighter to an intercepter.
I say this because reallity often shows up in this game, one of the reasons I still play it.
Ok I will try to explain my point of view here lol bare with me lol.
Ok fighter has 3 vs. 2 but the range for the intercepter is close to the same, the intercepter is med range both ways. easy to plot a course. The fighter stays up longer, short range more times, but does not have the punch or the quick medium range to take out immediate targets. The fighter, yes stays longer but like todays props are designed for scouting etc, unless if I think I am right you are talking suicide runs. In that case yes fighters are better. I would not often use an intercepter to suicide. Reality is think ww2 and the need for long range well that is your fighter. Now think present quick agile destructive and medium range. Why, refueling in the air more bases to refuel at in general.
Personally I make a few fighters for just that reason, scouting, border patrol. I dive for Jets and bombers make a few because space fighters and other equipment in space beat them all.
Equate it to this would you make lots of samuri or pikemen, and then muskets. Yes I know depends on the game but science at that stage is either fast or slow depending on your abilities.
Why no bombers think ww2 they were only good enmase a waste of resources in this game really or in reallity. Think if you spent all those resources on bombers and the opponent has intercepters, plus the fact they were not accurate the hit miss ratio was terrible at best. Try playing B17 a great game with as close as they can stats for the equipment used. Look at the kill ratio that tells alot in reallity. It was the best they had, did the trick but...
Todays bombers carry a nuke or less but they have great ability to hit a target, very few lost and high but modern maintence cost's. So IMO they did that in that way because of those reasons.
I could go on but that is food for thought... tanks today vs yesterday are similar.
But lets face it we have warriors to this day...
Last edited by blackice on 10-08-2001 at 04:12
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