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solar
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When I start my own game it won't let me build power plants. I have all of the technologies and am on Future Technology 7.
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solar
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Yeah, I have that one, but I need a lot of solar plants to stop global warming.
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solar
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What is 2x production? I just got the game on Saturday.
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Meeko
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Isn't the only way to play on double resources in multiplayer?
If you've built the Hoover Dam, then you cannot build Power Plants, Hydro Plants or Nuclear Power Plans: the Hoover Dam WoW acts like a free Hydro Plant in every city: there's no need to build it anymore, just make sure that you don't lose the city where you built the HD in.
As for building Solar Plants, you should still be able to do so, but it would not actually make that much difference: if there is any pollution on the map at all, then try and clean it up using your Engineers: that's what's contributing to the pollution, and normally the computer never gets around to cleaning up pollution on its own, so you'll need to take the initiative.
As for global warming, I've had this happen to me many times before (around 3 different games in all: that's still a lot, for global warming), and when it happens, everyone loses. The sea level rises, and many squares near ocean squares become swamps/jungles, or something as bad, and I think maybe some change into water squares as well, but don't know about the latter. I think they only change into water if there's several levels of global warming: I once had five different global warming incidents in the one game (maybe more: it accumulates).
If the square underneath your city changes, there's no way to get it back (it does not allow you to irrigate/transform terrain in cities).
Anyway, back to the original question, you don't need power plants.
Last edited by Meeko on 24-07-2001 at 17:29
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Meeko
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Have you tried building Mass Transits in those cities? They clear out a lot of pollution in the larger cities...
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fittstim
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Stockholm, Sweden
Jul 2001 time: 06:14
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quote: Originally posted by DaveV
Note that some combinations are not allowed: you can't mine hills, desert, or mountains under a city. |
This is strictly true but I thought I read somewhere that you can work around this but you actually have to WANT to have your city on a hill. For example, your city is on grasslands. You move three engineers into the city. Set one of the engineers to mine (this would theoretically change the square to a forest) and two of the engineers to transform (creates a hill). The result is that the square will be made into a hill BEFORE the mining is complete. Then the engineer will continue to mine and, presto, after a few turns you have a city on a hill with a mine.
This also works before building a city. Move 2 settlers or engineers onto the hill. Set one to mine (FIRST), then build the city. The mining will continue and you'll have a city on a hill with a mine.
As to the original question, I have never ever built a power plant because they produce so so so much pollution. I do, however, almost always succeed in building the Hoover Dam...
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Meeko
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Have you tried building solar power plants? I was reading this file in my Civ2 folder about the changes between Civ and Civ2:
It mentioned Solar Power Plants and how they they eliminate the pollution caused by "too much future tech".
I don't know if it's the Future Technology advance that it's refering to (it was in quotation marks in the file as well), but if it is, then you need Solar Power Plants...how much Future Tech do you have?
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Blaupanzer
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Fairfax, VA
Oct 2000 time: 00:14
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The formulae for both population and industrial pollution appear to contain a modifier based on the total number of techs possessed by a civilization. This is how additional future techs can make it worse. There are also four key techs that increase pollution effects. (As I recall these are automobile, industrialization, plastics, and refining. Someone help here with a reference to the formulae, please.)
Hydro plants cut industrial pollution by 50 per cent as do nuclear plants. Note you can only build one kind of power plant at a time (with the exception of solar plants). Thus, if you want to change types, you must sell the current to start building the replacement (or to switch to the replacement if you started out building some other improvement.) HD represents a hydro plant in every city, so power plants and nuke plants are not available once you own it.
Solar plants are available with the discovery of environmentalism and can be built in cities that have a factory and/or manufacturing plant. If you have the tech and either production improvement in one of your cities, then you should be able to build it. Solar plants affect not only the city in which they are built, but also affect the formula for global warming in general, making it less likely.
Nuclear plants can melt down when a city with one is in disorder. Discovery of fusion power prevents this.
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DrFell
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I rarely get far into the future techs because I usually get bored, but I heard somewhere that Future Tech 63 or a nearby tech causes a huge increase in pollution levels.
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EOL
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Oxford
Dec 2000 time: 05:14
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quote: Originally posted by Blaupanzer
Nuclear plants can melt down when a city with one is in disorder. Discovery of fusion power prevents this. |
Has anyone ever had this happen. I can't recall ever having built one so I have no idea what occurs, just some pollution or is it like a nuke's gone off?
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All times are GMT. The time now is 05:14. Apolyton Time is 00:14. |
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