Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-Strategy-Archive > Production improvements
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Tizzy is offline Tizzy
Warlord

Aug 2000
time: 05:12
Post  Old Post 01-11-2000 19:47
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Production improvements Lose 30 kilos (of popups)

Which production improvements (i.e. factory, manufacturing plant, solar plant, hydro plant, etc) do you build?
Which give the biggest production boost?
I've been building them all, and mass transit and recycling centre, the full works, until I discovered I could sell off my recycling centres without causing any pollution. Does it become effectively obsolete after a solar plant is built? How does it all fit together?

Thanks
Tiz

RNF is offline RNF
Settler
Wilton, NH USA
Nov 2000
time: 05:12
Post  Old Post 02-11-2000 10:33 Visit RNF's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

A factory gives you a production boost.

Power plants, hydro plants, atomic power plants, and solar plants all provide exactly the same additional production boost on top of your factory, so there's never any reason to have more than one of them in a city. They differ only in their pollution consequences.

A manufacturing plant gives you a further production boost beyond your factory and power plant.

Hoover Dam is equivalent to a hydro plant in every city, so if you have HD, there's never any reason to build any kind of power plant just for the production boost.

Furthermore, since a hydro plant also has pollution benefits, the combination of HD plus a recycling center is enough to suppress production-caused pollution in most cities. (You still need mass transit for population-caused pollution.) However, in your most productive cities you may find that you still have some pollution, even with HD and recycling. At that point you need to build a solar plant for its pollution benefits, not its production benefits, and then sell the recycling center, which is no longer needed.

If you don't get HD, it's trickier. I guess I usually build either a hydro plant if the location allows it or a power plant otherwise, with the expectation that the power plant will have to be replaced with an atomic or solar plant later.
[This message has been edited by RNF (edited November 01, 2000).]

Richard Bruns is offline Richard Bruns
King
NC, USA
Nov 1999
time: 06:12
Post  Old Post 02-11-2000 10:38 Visit Richard Bruns's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

I'm certainly not the expert, but I've been doing well with nothing but Hoover's Dam and one factory, and possibly an offshore platform. The size eight cities I'm fond of hardly ever generate pollution.

What the improvenents do is to affect only the base shield score, adding 50%. So if a city makes 10 shields, the factory will make it 15, a power plant of any kind will make it 20, and a manufactuting plant will make it 25.

With Hoover's, a single factory will double the city's production.

That's what I do in my my quasi-ICS strategy; perfectionists probably build more stuff. Do you build a lot of cities of just a few?

Here's what I've found out about pollution, using cheat menu tests:

Pollution warning indicators (the yellow triangles) due to shield production goes by the formula W = S - 20, meaning that with mass transit you'll get warnings for every shield past the 20'th one. A hydro plant or nuclear plant makes the formula W = (S-40)/2, so you'll get a warning for every other shield past the 40'th one. A recycling center makes the formula (S-60)/3, no matter what factory you are using. This means a warning for every third shield past the 60'th one. A solar plant eliminates this pollution entirely.

So if you're using the dirtier power plants, recycling centers will help a lot. The effect won't be as great if you're using cleaner forms of power. Once you get solar plants, you can sell both the initial power plant and the recycling center.

I couldn't figure out the formulas for how population affected things. Basically, Mass Transit and Solar Plant should eliminate all pollution.

Hawkman is offline Hawkman
Settler
Pioneer and Builder
Jan 2001
time: 05:12
Post  Old Post 02-11-2000 01:12
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Inflate your Upload Space

I always make Hoover Dam a TOP priority, so if someone else gets it first then it's time to think about war. Against the AI, I always get HD. I build factories, mass transit, a few recycling centers, and solar plants. Manufacturing plants are useful in most games. I also fund the factories, solar plants, and manufacturing plants with the money I've saved up. I have the cities build about half-way, sometimes less, then pay for the rest. (This sometimes leaves my treasury in a poor state, but it's worth it).

debeest is offline debeest
Prince

May 2000
time: 21:12
Post  Old Post 02-11-2000 08:34
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Put an end to popups!

I consider Hoover Dam to be the most vital Wonder. If you're not in a position to get it, you're in big trouble and not likely to catch up; if you can get it, it's hugely valuable and must also be kept out of opponents' hands. I generally build only factories and Hoover Dam, which combine to double my production, and then mass transit for cities with big enough population to need it. I rarely build manufacturing plants, partly because they're so expensive, partly because they so often yield a production number that doesn't divide well into the costs of things to be built, so that lots of the extra production is wasted. I rarely build pollution control improvements, because with HD and mass transits I rarely exceed a few warning triangles per city, and engineers can take care of the occasional pollution. In short, I don't think you need much other than factories, HD, and mass transits.

N35t0r is offline N35t0r
King
( o Y o )
Jan 2000
time: 02:12
Post  Old Post 02-11-2000 20:13
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

as an expansio-perfectionist, i usually don't build any factories till i get Hoover's (don't play MP) and then build factories. i usually have aleady built mass transit.
As for manufacturing plant, i nearly always build them, but after the solar plants. never used the recycling centers.

ColdWizard is offline ColdWizard
King

Feb 2000
time: 00:12
Post  Old Post 02-11-2000 20:27
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton buy from Amazon

i build hoover's, factories, manufacturing plants, and then solar plants. i don't build recycling centers.

i'll generally build mass transit when i start to get some pollution (more than 3 triangles worth)

Drago Sinio is offline Drago Sinio
Prince
New Jersey, USA
Oct 1999
time: 05:12
Talking  Old Post 02-11-2000 23:17
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton

I will sometimes play a game with the object of building every improvement, in every city. Just for fun. But in an ordinary game, I just build Hoovers and factories, and let the engineers clean up any pollution. I have found that if you have about five engineers set on "automatic", you dont even have to think about the pollution. I have rarely built manufacturing plants, so I am not sure how they would affect things.

East Street Trader is offline East Street Trader
Prince
London, United Kingdom
Jun 2000
time: 05:12
Post  Old Post 06-11-2000 21:56
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

If you build a solar plant in a city where you already have a recycling facility you can sell off the recycling plant - they both affect the polution effects from shield production (recycling 50%, solar plant 100% from memory).

No duplication with mass transit - that kills the pollution from population. In a 20 plus city the pollution from population alone is sizeable.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:12.
Apolyton Time is 00:12.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0330 seconds (86.00% PHP - 14.00% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net