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Colon
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Antwerp, Colon's Chocolate Canard Country
Jan 1970 time: 06:14
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I think I’ve made a thread like this once or twice before, but I suppose there’s no harm in starting another, especially since most of you won’t remember. (I can hardly remember them myself)
We have received a reasonable amount of info about civ3 already but I haven’t seen much of the statistics yet, which was a pretty much neglected feature in civ2. (the demographics screen, the civ score and the power graph, that was about it)
So what I’d like to have is a wide range of clear cut, precise statistics and charts representing all features of your empire and the others, ranging from economic to military.
Ever seen CIA’s world factbook? I think the game ought to have such one to view your empire and others and charts comparing the figures of each empire.
It’s not only practical, the easier it is to oversee your empire in a single sheet, the easier it is to govern, it is also plain fun for stats lovers like me to compare your empire against other or against the past, to view your progress or decay.
I don’t think it’s too much to ask since, the data is already present in the game, it just needs to be covered and any 8 year old with some grasp of MS Excel can make slick, precise graphs.
And related to this, why not provide us with some good maps for change? We had the main screen but the only way to view a political map in civ1 or SMAC was by retiring from the game, which wasn’t very practical. Other maps might be a little harder but not impossible, such as population density, altitude, pollution, transport networks etc
Sim City had it, so why not civ3?
Featuring good data screens and maps alone would be a large incentive for me to buy the game. (though not nearly as large as a good AI and diplomacy model but that's another issue)
Comments?
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death_head
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Caledonia, IL, USA
Jul 2000 time: 23:14
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I love statistics, but I think that they should be totally customizable. Not everyone wants to see all that stuff. Personally, I wouldn't mind a report of every single battle in the game, just to analyze statistics and so forth...
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death_head
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Caledonia, IL, USA
Jul 2000 time: 23:14
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They need to make it possible to see all sorts of statistics, on anything the player wants. That way, nobody will be disappointed, and if someone hates stats, they can just turn them off...
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death_head
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Caledonia, IL, USA
Jul 2000 time: 23:14
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quote: Originally posted by Big Crunch
I agree with you, but you don't want to be overloaded with stats.
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Which is why I said that people could have the option to turn the stats off...or mix and match for that matter..
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Kautilya
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St Louis, MO
Feb 2000 time: 23:14
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The "ledger" in Europa Universalis sets new standards for presenting tons of statistical goodies in the game, 30 or 40 screens IIRC. I hope the Civ 3 people take a look at that and match or improve it.
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death_head
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Caledonia, IL, USA
Jul 2000 time: 23:14
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If everybody could build pyramids, there wouldn't be any point.
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Rasputin

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Brisbane
May 1999 time: 15:14
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quote: Originally posted by death_head
If everybody could build pyramids, there wouldn't be any point. | why not, in terms of the game , would be good if all could build the same wonders , i like to play no wonders because it makes it more fair, but maybe if there was a way to make all wonders avaialble to all not just one it could be fun too.
quote:
I look at that basic information 'leak' as being part of living in a real world where communication did exist. It doesn't make sense for someone in South America to know about the Pyramids being built in Egypt, but it does make sense for tales to spread all around Eurasia and Africa. Trade and traders were always looking for profit and spreading news, even between warring nations. | this would be ok , but you can get information without any contact, the game has its own trade system built in, so the idea of traders passing information doesnt set with caravans in game. i think till you make some form of contact no info should be given....
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