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Rasputin is offline Rasputin

Deity
Brisbane
May 1999
time: 15:14
  Old Post 25-07-2001 17:17 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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#1 Report this post to a moderator
Engineer commands Support Apolyton, buy Alpha Centauri

i have got confused with the issue of engineers and workers, are engineers still in the game or jsut settlers and workers.. Do settlers/engineers just build citys now? the workers do they build roads and irrigiate, what about pollution control cleanup.. is it possible to set each worker to just automatically clean up all pollution , a bit like the current Auto K command for settler/ewngineer in Civ 2 but more specific tasks

Grumbold is offline Grumbold
Emperor
London, UK
Mar 2000
time: 05:14
  Old Post 25-07-2001 17:36
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Got spare money?

All questions that Firaxis have yet to answer.

I would speculate that both the settler and the worker will have modern age graphical makeovers. The modern worker/engineer will do all the usual jobs and the modern settler will found improved cities.

Sabre2th is offline Sabre2th
King

Nov 2000
time: 00:14
  Old Post 25-07-2001 20:44
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I doubt if the worker/engineer will be much different from civ1/2 (though hopefully improved slightly)

Rasputin is offline Rasputin

Deity
Brisbane
May 1999
time: 15:14
  Old Post 25-07-2001 20:49 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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after all this time and no anwer on these fundamental issues of civ ??? what on earth are they doing ???

down th' pub is offline down th' pub
Warlord
Chasin' Shadows in the Rain
Dec 2000
time: 05:14
  Old Post 25-07-2001 21:08
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Put an end to popups!

My understanding is the model is similar to SMAC. Settler's only build cities and (possibly?) cost 2 population, workers/engineers produce terrain improvements, build roads, farms, mines etc...

Rasputin is offline Rasputin

Deity
Brisbane
May 1999
time: 15:14
  Old Post 25-07-2001 21:26 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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having never played SMAC i wouldnt know what to compare them too... I jsut hoping for some more control of what the workers do , in civ 2 the damn settler in auto mode would wander around aimlessley building roads/rail and irrigationg .. and not necessarily in city borders..

I want to be able to trace a line on hte map and get my settler to build road there. .or tell it to search out all pollution anywhere and tell me when its done... etc etcc

Footie Mad is offline Footie Mad
Prince
Lund Sweden
May 2001
time: 06:14
  Old Post 25-07-2001 23:21
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Avatar Enlargement: We've got the solution

I thing i would like to see is a great improvement of the fortress feature. They should be more expensive, more valuable, and they should have more uses. What I dont wanna see is the unlimited amount of " fortresses" in ever square like in civ2.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:14
  Old Post 26-07-2001 00:26 Visit Inverse Icarus's homepage!
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it is confirmed that settlers cost 2 pop points, and workers only 1.

SETTLERS ONLY BUILD CITIES. NOTHING MORE.

Workers build irrigation/roads and COLONIES.

a worker building a colony is like a settler building a city... it disappears.

i have yet to see MINING in any picture... anyonme see it?

SerapisIV is offline SerapisIV
King
Hartford, CT, USA
Feb 2001
time: 00:14
  Old Post 26-07-2001 00:34
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It's in most of the screenshots, it looks like a black/brown blob with two short rail spurs popping out of the lower right of it.

Recurve is offline Recurve
Chieftain
The Black Country
Jun 2001
time: 05:14
  Old Post 26-07-2001 00:34 Visit Recurve's homepage!
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Got spare money?

If fortresses are gonna be more expensive they'd better look the business as well (a man standing behind an "L" doesn't look very menacing does it)??

To pick-up on Rasputin's point, you should also be able to instruct an engineer to build a road from one city to another. Or instruct it to lay roads on a city's whole grid (like a spider spinning a web).

I want automated settlers/workers that won't bugger off to your enemy's territory and help build their infrastructure (hang the traitors).

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:14
  Old Post 26-07-2001 00:38 Visit Inverse Icarus's homepage!
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#11 Report this post to a moderator
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i read somewhere that you can click and drag on squares to que up road building, eg from city to city.

Alex 14 is offline Alex 14
Prince
Asia Pacific
May 2001
time: 15:14
Arrow  Old Post 26-07-2001 11:59 Visit Alex 14's homepage!
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Help yourself to an AD-FREE life

Where did you see that?

TechWins is offline TechWins
King
Arizona
Apr 2001
time: 22:14
  Old Post 26-07-2001 13:33
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quote:
i read somewhere that you can click and drag on squares to que up road building, eg from city to city.


I saw that too. I think it was from an interview with somebody from Firaxis, maybe Sid.

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

Donate to the Red Cross
The City State of Noosphere, CPA special envoy
May 1999
time: 13:14
  Old Post 26-07-2001 14:59
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Put an end to popups!

Now that they have stacks we should be able to send a whole stack of engineers out to do one thing and have it completed in proportional time. If one engineer takes 10 turns to irrigate a square 5 engineers should do it in 2.

DarkCloud is offline DarkCloud
Civ3 Stories Editor
of Lists
Jul 2000
time: 05:14
  Old Post 27-07-2001 02:46 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
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workers cost 1 population!
Settlers cost 2!

This won't just solve ICS, this will nigh on make the game impossible to play for both the human player *and* the computer... Firaxis just better include a good map editor so we can make good maps and not have to worry about irrigation...

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:14
  Old Post 27-07-2001 02:57 Visit Inverse Icarus's homepage!
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Dark: you cant STOP ICS with anything short of a city-cap.

but making settlers cost 2 pop points makes it so sleezers have to WAIT a few turns before building their next sleaze city.

and the whole culture-model will really discourage ICS.

but hell, after about a month of playing, im sure i could find a way to manage a sleezing civ, weilding 100 cities, it's just a matter of time before SOMEONE figures it out.

connorkimbro is offline connorkimbro
Emperor
Seoul Korea
Jan 1970
time: 23:14
Arrow  Old Post 27-07-2001 10:05
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I think that the settlers costing 2 pop points will slow down growth, but not necessarily in a bad way. however, i also don't think it will SOLVE icq.

i think the barbarian idea based on culture that was posted a few weeks ago is a REAL good idea which is also realistic.

i also think that there should be a "queue" of commands to give settlers. . if not each specific instruction, than at least guidlines so they don't get retarded while on auto . .

Warm Beer is offline Warm Beer
Warlord
The Evergreen State
Jul 1999
time: 21:14
  Old Post 27-07-2001 10:22
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As far as "auto-build" mode goes, it may be like SMAC (sorry, Rasputin, for making the comparison): auto-road, auto-irrigation, auto-pollution clean-up, auto- mine....

So, you'd have specialized auto-workers with thier jobs determined by a pull-down menu... That's what I'd expect.

Beckdawg is offline Beckdawg
Chieftain
proud member of OfAPeCiClu(THE DARK SIDE) I am know as the "loyal drunkard" of the group
May 2001
time: 23:14
  Old Post 27-07-2001 10:37
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Well the things u guys said about setlers are right on as far as i have heard. Going back to talking about the setlers "bugging off"(nice line from top gun by the way), in SMAC you could tell a former unit to improve home city. I also think you could tell it to improve just a certain city. It kind of worked but didn't always build what you would have built yourself. Still it was better than all that micro management in my opinion. I just thought i would add my 2 cents in here. I assume Civ 3 will have something of this nature in it.

Beckdawg is offline Beckdawg
Chieftain
proud member of OfAPeCiClu(THE DARK SIDE) I am know as the "loyal drunkard" of the group
May 2001
time: 23:14
  Old Post 27-07-2001 10:43
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Well the things u guys said about setlers are right on as far as i have heard. Going back to talking about the setlers "bugging off"(nice line from top gun by the way), in SMAC you could tell a former unit to improve home city. I also think you could tell it to improve just a certain city. It kind of worked but didn't always build what you would have built yourself. Still it was better than all that micro management in my opinion. I just thought i would add my 2 cents in here. I assume Civ 3 will have something of this nature in it.

Recurve is offline Recurve
Chieftain
The Black Country
Jun 2001
time: 05:14
  Old Post 27-07-2001 20:05 Visit Recurve's homepage!
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#21 Report this post to a moderator
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quote:
Originally posted by Beckdawg
It kind of worked but didn't always build what you would have built yourself.


What if you could tell the engineer what you wanted - "I'll have 15 farmland and 5 mines, please. And if you see any polluiton, jolly well clear it up"!

One More Turn! is offline One More Turn!
Chieftain
New Hampshire, USA
Jun 2001
time: 05:14
  Old Post 27-07-2001 20:27
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quote:
Originally posted by Urban Ranger
Now that they have stacks we should be able to send a whole stack of engineers out to do one thing and have it completed in proportional time. If one engineer takes 10 turns to irrigate a square 5 engineers should do it in 2.


Any ideas of whether this will be the case or not? I would like to see it implemented, maybe with limitations such as number of engineers that can be stacked.

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