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Sabre2th
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I doubt if the worker/engineer will be much different from civ1/2 (though hopefully improved slightly)
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down th' pub
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Chasin' Shadows in the Rain
Dec 2000 time: 05:14
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My understanding is the model is similar to SMAC. Settler's only build cities and (possibly?) cost 2 population, workers/engineers produce terrain improvements, build roads, farms, mines etc...
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Beckdawg
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proud member of OfAPeCiClu(THE DARK SIDE) I am know as the "loyal drunkard" of the group
May 2001 time: 23:14
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Well the things u guys said about setlers are right on as far as i have heard. Going back to talking about the setlers "bugging off"(nice line from top gun by the way), in SMAC you could tell a former unit to improve home city. I also think you could tell it to improve just a certain city. It kind of worked but didn't always build what you would have built yourself. Still it was better than all that micro management in my opinion. I just thought i would add my 2 cents in here. I assume Civ 3 will have something of this nature in it.
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Beckdawg
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proud member of OfAPeCiClu(THE DARK SIDE) I am know as the "loyal drunkard" of the group
May 2001 time: 23:14
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Well the things u guys said about setlers are right on as far as i have heard. Going back to talking about the setlers "bugging off"(nice line from top gun by the way), in SMAC you could tell a former unit to improve home city. I also think you could tell it to improve just a certain city. It kind of worked but didn't always build what you would have built yourself. Still it was better than all that micro management in my opinion. I just thought i would add my 2 cents in here. I assume Civ 3 will have something of this nature in it.
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