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Simpson II
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varies
Jul 2000 time: 05:12
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Hmm, I seem to have been a bit luckier than most. I had some idea of what was in events.txt because I saw DaveV's thread in creation, but I decided to stay put and give the AI a 'fair' chance. The situation certainly isn't good - as of 1180AD I have 12 cities, most with poor development prospects from being built on hills and with an emphasis on near-term productivity. Not to mention that the terrain STINKS!!!! This is giving me more trouble than the AI.
Anyway, I lost one city ages ago and bribed it back two turns later for ~39 gold, which was a damn good deal with the tech. It was unoccupied at the time, my defenders have held out most bravely. One mad 2000 year old horseman has gained an amazing amount of experience in killing elephants. On my own soil I have only lost two pikemen to elephants when the AI suddenly decided to fixate on a different city, and one vet. knight which was slaughtered when attacking a stack of two caravans. No, I don't understand that either. 
Currently my knights are polishing off the Spanish cities while I prepare my next wave of troops, Dragoons (yes, my tech is absolutely laughable.) I have stolen only two techs by proper espionage, the AI is too far away for an easy diplomat war when there is so little ocean. It's a cleverly evil map, DaveV, I have to admit.
Annoyingly the Spaniards seem not to have grown their cities at all, so most of them are vanishing when I attack; I have only one capture so far. I'm eyeing the American cities greedily, some of them are size 12. If I could get some money together then I might take the capital and bribe a real production-base.
So, while it's the rest of the world which needs to worry about it's survival and not me, I'm worried about the AI possibly launching a spaceship before I can roll over everyone. My tech-rate is right down now to try to stop them from researching, though that tends to mean more bribing of my troops I would guess. I wish my explorers could do that. 
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geofelt
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Neptune Beach,Florida,USA
Jan 1970 time: 00:12
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I think I will give up. It's 1710, and I am holding my own. I have 9 cities, mostly size 6, and a couple of 3's. All are defended by walls and a vet pikeman and a vet catapult. The pikemen handle the two movement attackers, and the catapult takes out the cannon and catapults. This won't last forever, the AI has industrialization, and as soon as it has bombers or armor, I'm toast. It might be possible to win, but so far, it has not been much fun.
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DaveV
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USA - EDT (GMT-5)
Jan 1970 time: 00:12
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SG2 - congratulations on learning how to succeed without the Gardens !
All - this scenario is supposed to be difficult; I was trying for a single-player game that had more of a multi-player feeling. That is, a game where you have to build more than warriors for defense, where you can't browbeat the AIs into coughing up massive amounts of tribute, and where you might have to try some new strategies. In the end, though, it's still the same AI that's been the butt of so many jokes on these forums.
In my game on this scenario, I've built lots of catapults and a few explorers, units I never build. I've also built lots of temples, which I normally avoid like the plague. The game has been an orgy of micromanagement, and I've only progressed as far as AD 580 so far. I knew the map and general game situation, so my results are tainted anyway...
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Carolus Rex
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Sweden
Jan 1970 time: 06:12
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I've started playing and it's a very strange game, at least it's not what I expected.
Current status (deity level, MP version):
It's 450 BC, I have 13 cities. I have traded techs with the AI and have 30 techs in total, including invention. Researching engineering, approx 30-35 turns/discovery (I'm in monarchy).
I've demanded a heck of a lot of tribute (highest was 650 gold, I think), how is that possible with MP version and such a weak civ??? Treasury is 1760 gold. I was offered 450 gold + BW if I declared war on the vikings (which I did).
Have barracks in three or four cities, cranking out vet crusaders. Contact with all civs, only at war with vikings and americans.
I still don't get the amount of tribute... 
Carolus
[This message has been edited by Carolus Rex (edited October 04, 2000).]
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Scouse Gits

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Liverpool, United Kingdom
Nov 1999 time: 05:12
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Version 5.3/Deity/"Apolytoners" - Conquest in 1856
With a detailed log the game would have lasted forever! What follows represents an outline of progress.
4000BC immediately founded capital - four specials - and with no huts to chase - no need for delay. A fairly standard ICS approach was adopted, it didn't seem like a perfectionist strategy would pay dividends. Research was set for Monarchy. Early expansion was on the west of the capital, along the river. Monarchy was reached before 2500 (I think in 2650). Then research was aimed at Horseback Riding, The Wheel, Writing and Mysticism. Three warriors were set out to explore. Two went west, the other trekked south-eastwards. All ended up fortified on mountains. The team in the west struck lucky. Not only did they discover the fertile river system beyond the desert, but also one of them found an important choke point (loc 30, 42). This blocked the progress of the Greeks for centuries. Greek elephants kept sniffing around this guy. They stared, took photographs, but it took ages for them to attack him. This bought valuable time to drive a road westward and found cities in the valley of the nearby river.
The eastern front was different. Not too long after Monarchy Viking raiders were spotted. One or two scouts at first, then an army of chariots and catapults! A garrison, with barracks was established on the silk at (loc 60, 52). Here the vet chariots killed and recovered in alternate turns. The occasional Roman elephant also complicated matters. If the AI could co-ordinate attacks, history would have been different! Research had to be decreased to finance a growing army. Money was tight as the upkeep of temples drained the treasury each turn. Even with the temples unhappiness was almost out of control. To add to the troubles - yellow Spanish shields appeared on the north-eastern horizon, followed by streams of Zulus. Two garrisons were formed on suitably defensive terrain at (loc 58, 44) and (62, 46). For more than the next millennium these towns were going to be busy! Life expectancy was short in both of them. Both had explorers tracking down the deadly diplomats. Fortunately, only one city ever succumbed to bribery.
By 800AD things were near breaking point. The defences against the Vikings, Romans, Spanish and Zulus were just holding off aggression. The guy on the mountain by the Greek border was still there, but now knights were taking his picture! It was only a matter of time before the Apolyton Empire collapsed. A total of 23 cities, none bigger than size 4, had struggled to research a total of 22 techs. Worse still; Chivalry was not amongst them. With the belief that this state of affairs would only last another couple of centuries before technologically superior forces swamped the defences, a cunning plan was needed!
In the list of the top five cities, the Americans had three represented. Heading the list was New York, boasting a population of 13. They had sanitation; but what other goodies were on offer? Light blue activity had been limited to the occasional horseman or caravan originating from the unexplored far west. There was speculation about them being a democracy, perhaps finding it difficult to maintain forces in the field of battle. As yet no AI cities had been conquered, so if the game was to turn in favour of the Apolytoners, large perfectionist cities were a mouth-watering prospect. Diplomats were already charting the area believed to be American. Their mission was to establish an embassy and to steal advances. Meanwhile, back at the ranch, the small surplus of troops and caravans were ordered to head west.
Shortly after making these decisions, events overtook the grand plan. The Greeks killed the warrior on the mountain and the terrain on the western borders turned orange. Luckily extra troops were already heading in that direction bound for the US. A secure city with walls and barracks (loc 31, 37) deflected some of the Greek advance, but they had some roving marauders heading for poorly defended interior towns. Securing the realm from this invasion took centuries. Eventually, a fort on the old warrior's mountain contained the incursions. In the meantime diplomatic activity had stolen the key Chivalry advance, and had revealed the Americans to be a dozen techs ahead.
The first real offensive success for the Apolytoners came in 1510 with the capture of New Orleans. As the purple flag was raised on the city hall a choice of technologies was offered. It took several milliseconds to pick Steam Engine! With ironclads the game would be hard to lose, even if victory was not yet certain. Several of these ships were rush-built. Their mission was to disrupt the Spanish, Zulu, Viking and Greek supply lines. This they did with great success, alleviating the pressure on the border garrisons.
During the Sixteenth Century the main continent of America had been revealed, groaning under its vast cities. Caravans to these places and continued theft accelerated technological advances. The 1620 Revolution led to Communism and a relief from unhappiness. There was great pleasure in scrolling down F4 making entertainers redundant! The next objective was Espionage for veteran spies, but the ultimate goal was Fundamentalism, if conquest was to be achieved before 2000.
In 1756 the High Priest was in control. All those temples of the early years began swelling the treasury with tithes to form a considerable war chest. Apart from New Orleans no other city had been captured. There seemed little point in moving out from comfortable garrisons to capture meagre towns stuffed with units, until the time was right. Instead the Empire was railroaded in readiness for the logistics of conquest. The focus of expansion zoomed in on heartland America. Under defended huge democratic cities were ripe for the taking. As each one fell the position on the Powergraph improved a point! Washington was preserved for decades because of its repeating coal demand.
In military terms, the Greeks and the Vikings were the largest threats. These nations could be bribed but the price had to be made reasonable. Here the spies worked hard. First they would investigate, then sabotage the temple or colosseum. Once in revolt, the courthouse would have to go, then the place could be bought. It was heavy on spies but the price was cheaper than full rate bribe tariffs. It was only during this exercise in bargain buying that I realised that Vet Spies bought at cheaper rates!
By the early Nineteenth Century the conquest bandwagon was unstoppable. Each new city gave an extra base for production and wealth. In 1856 the final Spanish cities fell to a surprise paratroop attack. They were blowing away Phalanxes!
Thank you DaveV for an engrossing scenario! Now can I have my life back … until the next one!? 
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SG (2)
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