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Hendrik the Great
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Good old Germany!
Oct 1999 time: 06:14
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You could place barbarian nukes besides all cities and units to have meltdown, just make sure no one moves before the barbarians... or make sure no one can attack them.
I think using the objectives system might also prevent meltdown but i am not sure about this..
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techumseh
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of the frozen North.
Apr 1999 time: 22:14
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There are a couple of ways that I'm aware of. In Mill004, I placed one or more cities of each civ in civil disorder at the start of the scenario, and put nuke plants in them as well. When you start the game, at least one of your cities goes into disorder before you can fix it, and bam! Please note that this only works with the human controlled civ. AI controlled civs do not suffer nuclear meltdowns even if their cities go into disorder. I don't know about meltdowns with the pollution turned off.
You can have the AI make a nuclear attack against an AI controlled city, as Hendrik suggests. In the same scenario, events were used to place barbarian nukes near certain cities if certain triggers were activated. I got good results by making the barbarian nukes ground units with the alpine and ignore ZOC flags. Of course, they don't always get through.
Kobyashi, as a sci-fi fan and scenario designer, you might want to look at Millennium 004. It won the "most innovative" award in the 2nd Scenario Design Contest and was second overall. It was too far out to be very popular, but there's stuff in there that's never been tried before (or since).
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