 |
|  |
 |
|
TechWins
|
 |
Arizona
Apr 2001 time: 22:14
|
|
I think the modern day fortress should be something like a military installation(x) (I'm not the person who came up w/ the modern day fortress idea, the specifics of the idea are mine though). The MI would help repair your units at the rate of 50%and do the same thing as a fortress unless the MI can do it better(*). If you wanted a MI inplace of a fortress a worker would have to upgrade it the same way roads are upgraded to railroads. I also think to help prevent so many fortresses being built the fotress & MI should cost money to maintain. The fortress should cost 1 gold per turn. Therefore, the MI should cost 2 gold per turn.
(*)- The fortress & MI would give a 200% defense advantage. Having a unit in a fortress any where in your borders will not cause any unhappiness at all (this is obvious if when a unit is in your national borders you are never caused unhappiness). Having a unit(1) in a fortress outside of your borders will not cause any unhappiness at all but as soon as the second unit(2) from that city leaves the borders, regardless if in a fortress or not, that unit(2) will become unhappy. So the city will inquire one unhappy citizen (variables such as gov., city improvements, luxuries, etc... could manipulate this system). [An example of this is that if you were to be a Republic (Civ2 rules apply here Republic). In London if you had a trireme out sailing the waters, therefore you wouldn't have any unhappiness in London until one more unit left the city. Your Civ has a fortress out of your national borders. In that fortress you have a unit inside it from London. You will still not be seeing unhappiness in London, even though you have two units out of London. But if a third unit were to leave London and go into that same fortress you would be experiencing one unhappiness.] MIs will support up to two units in the unhappiness realm, instead of one like the regular fortress. Fortresses & MIs will be able to be placed on any tile excluding ocean, mountain (to comply with city rule), and city tiles. Side Notes - MI's will be able to be produced at 100% slower rate than a fortress. Also, injured units in a fortress will be able to recover at the rate of 25% per turn.
I think having this new fortress/military installation system they would become much more strategical and valuable. Please comment and add anything to help enhance this system. [Some of the ideas given in the thread have been used.]
Last edited by TechWins on 16-10-2001 at 06:07
|
|
|  |
 |
|
Mech Assassin
|
 |
and a Finnish Assassin in Time.
Aug 2000 time: 07:14
|
|
I think, Military Base should work as an Airbase and repair units also. ABM (Anti-Ballistic Missile) Systems could be built to Military Bases to defend it from missile attacks, SAM Batteries to help against Air attacks and bunkers to help against land attacks. I think, you should be able to choose, what things to build to your Military Bases (each thing takes some time and maintainance cost).
As for upkeep, ½ gold for fortress would be insufficient. Maybe 1 gold for fortress and 1 gold for 1 type of defense in MI would be good.
Then, I think, you should be able to build some defensive installations such as trenches or bunkers. They could double the defensive power of units and half the damage, done to the units in trenches (infantry in trenches is much harder to over-run than infantry on normal terrain. It's very hard to fire to trench with tank or rifle. Missiles can't be targeted that accurately either, so they would pose little threat to units in trenches). I also think, you should be able to build coastal defense lines (like Atlantic Wall. It fell only because of concentration of the defenses to a wrong place).
Oh, and trenches were used during WW2 in Finland... My grand-father fought at some of those Finnish lines (as a defender) and trenches certainly help to keep your positions, so I really think, they wouldn't become obsolete very soon.
|
|
|  |
 |
|
Mech Assassin
|
 |
and a Finnish Assassin in Time.
Aug 2000 time: 07:14
|
|
Fortresses, that aren't in any choke point are useless, as you can just go around them. But, when one is in a choke point, it can effectively stop the movement of an army. Oh, and most fortificated positions can stand even the heavies artillery attacks (if they've digged deep enough, the rock will do the job for them). Also, who defender would be stupid enough not to bring some of his own artillery to counter enemy artillery threats.
Oh, and you only sacrafice the mobility for the period of time, when you don't need it. You can still attack and if the attack fails, you still have a place, where to retreat to defend at.
|
|
|  |
 |
|
H Tower
|
|
Serapis: what about Hitler's atlantic wall? the allies spent a couple years preparing to assault it. but your right, fortresses are out of date now.
if fortresses did eventually become obsolete and disappear after a certain amount of turns, wouldn't this fix the AI's fascination with them?
and of course you shouldn't be able to build fortresses after reaching a certain level of technology. robotics maybe?
|
|
|  |
 |
|
meriadoc
|
 |
Troy, NY
Dec 1999 time: 00:14
|
|
I'm sorry to say, but forts just don't have much use in modern times. Yes, the Maginot Line was formidable and would have cause Germany a lot of problems if they had not simply gone around it. However, that's exactly what they did - they went around it. Hitler's Atlantic wall was devastating not so much because it was a great fort but because the Allies couldn't land anything on the beach much bigger than a jeep for a long time. There are the occasional examples of places, such as the monastary in Sicily, where a fort might work, but then again it might now. If the Allies could have called in air power to attack the monastary then chances are it would have surrendered sooner.
The point is that while forts were extremely useful until only a century or so ago, they're much less effective now. So I suggest that forts be allowed in Civ3, give the units a defense bonus, repair the units faster, allow the player to see x tiles away, and cost some maintenance each turn. Then, when they're made obsolete they can be replaced by military installations. These should cost more to maintain, but can repair units, see x tiles away, and refuel air units. However, they shouldn't really give a defense bonus. After all, most modern military installations are pretty vulnerable to attack. They're major defense is a good offense.
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:14. Apolyton Time is 00:14. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|