 |
|
22turbo
|
|
I just recently started playing again after months of not playing so I forgot some of the strategies. I'm playing a game on Transcend difficulty and was winning it well into midgame until the Pirates started taking over my bases with probe teams. (IMHO way overpowered - they waltzed in and took a huge base with 3 wonders in it with a single probe team dropped on the coast all in one turn). Other than surrounding your base so they can't physically get to it is there a defense against this? I know about the H/S Alg that helps against probes but I got beat making it this game. Thanks in advance for any help on the matter.
|
|
|  |
 |
|
Rex Little
|
|
Probes in your base defend against attacking probes. BTW, Hunter-Seeker doesn't just help against probes, it completely neutralizes them.
|
|
|  |
 |
|
NorthSwordsman
|
|
Only in SMAC. In SMAC/X, if the probe team in question has the Algorythimic (however it's spelled, lol) enhancement, the HSA is pretty much useless. Just send in 3 or 4 probes with the enhancement, your base is toast. Just stick a defensive probe or two in there, that will help.
|
|
|  |
 |
|
mrdynamic
|
|
Minnesota
Jul 2001 time: 05:14
|
|
Keep 2 of your own probes on alert in all of your bases to fend off enemy probes. 2 in each base also allows backup units for nearby bases under attack. Probes dont count against you for support minerals either. Then you can buy enemy unit also when your bases are under attack.
|
|
|  |
 |
|
22turbo
|
|
Thanks guys... quick question about the defensive probes. Do they need to be sentried(L) or held(H) specifically or doesn't it matter? Thanks for the quick replies. I love this forum!
|
|
|  |
 |
|
Rex Little
|
|
At least in SMAC, it doesn't matter; the probe just has to be in the base. If that changed in SMACX, someone else will have to tell you.
|
|
|  |
 |
|
mrdynamic
|
|
Minnesota
Jul 2001 time: 05:14
|
|
I always set it on alert 'cause sometimes the enemy probe will run out of moves right next to your base. Then your probe will attack automatically. It usually better to attack 1st to win.
|
|
|  |
 |
|
Rex Little
|
|
If the enemy probe stops right next to your base, isn't it better to attack it with some other unit that's in the base (I assume you aren't defending it with just probes)? It's an automatic win, whereas you could lose a probe-vs.-probe battle.
|
|
|  |
 |
|
NorthSwordsman
|
|
Rex, yep. Unless you have an infantry based probe in your base (if you have a regular military unit, that probe isn't doing much good being armored anyways), wipe it out.
If you have an infantry based probe in the base (only use armored infantry probes alone... if you lump it with a military unit, it's worthless as an armored unit...), use a rover or other such unit to take it out.
By the same token, if you use an interlocking defense (read Vel's postings on "creating synergy..." elsewhere around here), you should be able to get that probe before it even gets to one of your cities. If it pops up outta nowhere, chuck it out the door the hard way.
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:14. Apolyton Time is 00:14. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|