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geofelt
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Neptune Beach,Florida,USA
Jan 1970 time: 00:14
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Most people use two movement units like horsemen for exploration. I use horsemen for barbarian defense, and send out the warriors to explore. Early on, I build a warrior which gives me time to accumulate food to get to size 2 and produce a settler shortly after. The next unit will likely be a horseman which stays home for defense, and I send the warrior out to explore. The warrior seems to be able to explore faster than I can expand. He will identify and bypass huts, insuring only a good outcome when a new city is founded nearby. The warrior is also cheaper and somewhat expendable. Since adopting this approach, I have had very little problems with barbarians. Any comments?
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EOL
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Oxford
Dec 2000 time: 05:14
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Horsemen are better on flat terrain since they cover more ground and if you open the hut with the first movement then you can kill a barb if one appears with the second move. You've got to open some huts if you're going to expand quickly, rather than playing it completely safe and waiting to build a city nearby. In rough terrain its cheaper to go with the warriors and while its more dangerous to open huts, since if you only have one unit there it will be a sitting duck for barbs, you're much more likely to pick up nomads in those huts.
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Edward
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I fall on the "open it now" side. New (often NON) units from hut tipping offsets losses from barbarian hordes IMHO. And every hut looks like a tempting new city or settler to me.
Until the superior "explorer" unit, many cheap explorers are better than a few fast explorers. The Playstation version of Civ2 generates some yucky (patchy and rough) terrain that diminishes the speed advantage of horsemen. Also, when they hit an AI border, two warriors can better form a temporary "wall" to contain AI expansion. Yah, they're bad at fighting, but they mainly serve as scarecrows and alarms. They can "hold off" AI expansion for a long time merely by their menacing presence.
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