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Pedrunn
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of Natal, Brazil
Jul 2001 time: 02:14
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Delete
Last edited by Pedrunn on 02-08-2001 at 17:33
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Bluevoss
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Orlando, Florida
Dec 2000 time: 05:14
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...further, CTP2 has (IMHO) a better interface, and better rules in PW and Tile Improvements. I'd love to enjoy Civ2 or TOT, but frankly, I keep drifting back to CTP2.
I just love the game - Wes's mods really boost this thing to the point where its quite a lot of fun to play. If you like Civ2, then play Civ2. Heck, given the price of both, you can sample the two and decide what plays best for you.
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splangy
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of my own little kingdom...
Jun 2001 time: 00:14
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quote: Originally posted by Bluevoss
...further, CTP2 has (IMHO) a better interface, and better rules in PW and Tile Improvements. I'd love to enjoy Civ2 or TOT, but frankly, I keep drifting back to CTP2.
I just love the game - Wes's mods really boost this thing to the point where its quite a lot of fun to play. If you like Civ2, then play Civ2. Heck, given the price of both, you can sample the two and decide what plays best for you. |
DONT, I REPEAT DONT, BUY CTP. if you do you will find out that this man is WRONG.
interface=soooooo messy, vertualy unusable.
rules=retarded
pw=stupid and tedius
wes's mod is great but who want to buy a game that has to be modded, mods should be for more fun, not to make the game work! if you dont beleive me then look at the 2 forums in comparison to civ 2's 5-6, i rest my case!
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Bluevoss
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Orlando, Florida
Dec 2000 time: 05:14
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Well, I was pretty pissed myself with the first release of CTP2. I hung out here for a while, didn't see the mods getting anyplace fast, and left.
I came back a year later to find the MedMod out. It took 2-3 hours of download to get it all, but it plugged in with little hassle, and pretty much made CTP2 the game I wanted.
Is it right that Activision dumped an incomplete game onto the market? No. But if people have moded it and its a fun game, then whats the problem with that? If you like to play CTP2, play it. If you like Civ, play it. Like I said, in my opinion, I enjoy the interface and the rule enhancements.
Its just a game. Whatever.
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Martin Gühmann
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Berlin, Germany
Mar 2001 time: 06:14
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quote: Originally posted by splangy
civ2 (or wait for 3) are much better, |
Civ2 much better? ? obsolete graphics, timevasting caravan sytem, timewasting system of placeing tileimprovements?
I needed more than an hour to move all units: settlers, caravans and some military units. Caravans are one type of them and as I tried to used the goto order. They didn't used railraod. And as I wanted with the goto order that my unit goes from the far east to the far west. It used the long way.
I like cities and I like to found them. So as I tried to found another one it says to me: Too many cities. I think that was the 255th city on that map. In CTP1 I went far beyond that limit. So I compare CTP1 with Civ2 in that point and I have to ask, what is better a game that gives you a limit of 255 or a limit that is higher and depends on the ressources of your system probably?
In my Civ2 games I had armies of settlers just for the sake of tile improving. Settling here and settling there 200 hundrets of them 300 hundrets of. I wasted hours just to move them from one tile to another tile. So what is better a system that depents of hundrets of military units just to improve tiles or a system that used a part of the production to build all kinds of infrastructure around the cities.
I recently started a Civ2 game and the graphics just looks bad in comparison to CTP1/2.
Now interface what's better of an interface that forces you to cycle through every of your 200 cities just to tell the city what it should build next turn? You can tell a city what it should build when for example a unit is complete or a building. That's one reason why I was bored by the Civ2 city screen, no way around it and time wasting. And for the interface we are talking about CTP2 and not about CivCTP.
And CTP2 can be more modded than Civ2 or can you make play a tile improvement sound in Civ2 when a settler creates an tile improvement. They just forgot to implement this feature but it was possible to do it without changing the ctp2.exe it this possible in Civ2. And what's about the diplomacy Dale was able to improve it a lot. For Civ2 diplomacy I find it very unrealistic that if I am in democracy I have to sign a peace treaty if I just conquered an enemy city.
So for the rhules I can only quote hexagonian:
quote:
And how are the rules retarded??? Specifics please... |
I think that's not only true in that issure, but that't also true for your other statements. It is not a reason to tell someone not to buy, because it is cr.../bad. You have to tell us why it is bad. But it is also not a reason that it is bad because PW is stupid and tedius, the interface is soooooo messy, vertualy unusable and the rhules are retarded. That are also no explained reasons only assertions, because the why is missing. That could be one example.
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Pedrunn
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of Natal, Brazil
Jul 2001 time: 02:14
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Damn it. Sent twice. deleted too.
Last edited by Pedrunn on 03-08-2001 at 01:19
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Pedrunn
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of Natal, Brazil
Jul 2001 time: 02:14
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quote: Originally posted by Miznia
What do the CTP2 mods fix, generally? Is it mainly the AI? |
Fixes the AI, the pre-existent bugs, adds new units, new ages, new wonders, new city sprites, new advances, diplophotos, new governments and the best part new (and could i say revolutionary if better advertised) features like the Elite Units: special units you get by discovering a advance; or WonderUnits: do you want to play with Caesar or Alexander the great so build the wonder. (Sprangly you have got to admit those are much better then civ-specific units). Soon Natural disasters, pirates and more.
See why it has to be modded (to add the fun like sprangly said).
Last edited by Pedrunn on 03-08-2001 at 01:24
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