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Boots
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New Hampshire, USA
Jul 2001 time: 00:14
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Howdy
I just picked up CTP2 today, and I have to admit that so far, I'm not wholely pleased with the new interface. I have some questions/comments that I hope to get some answers to, because I love CTP and really REALLY want to love CTP2 . . .
1) Is there any way to micromanage what workers are working what tiles in your cities? I can't find any way to do this.
2) The fact that you have to click the little arrow in the "unit" tab twice to select the next available unit is kindof a pain--any way to immediately go to the next available unit?
I suppose the little interface ideosynchrasies that I'm used to in CTP and that are different in CTP2 will just take getting used to . . . and I really do want to like this game, but it's a bit disheartening to see that a key function (micromanaging workers) is so hard to figure out. Help me!!
Boots
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Gen.Dragolen
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Boots,
The micro-management from the city view in CTP and others has been replaced by the tile improvements and Public Works points. Read the manual and check the costs on the chart. That will show you how to make the most of the PW points to pump up a cities outputs.
As for selecting the next unit, check the back of the manual for the keyboard commands. If you are on the Units tab, then you can use to view the next unit for example.
If you want to love this game, download and install Wes' Medieval Mod2 and get ready for some intense thinking and planning if you want to survive and prosper.
Good hunting.
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Boots
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New Hampshire, USA
Jul 2001 time: 00:14
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thanks for the replies. It all makes sense now . . .
and, since I'm not really invested at all yet in the games I've played, I'll go ahead and try the mod you're raving about.
keep the faith,
Boots
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Pedrunn
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of Natal, Brazil
Jul 2001 time: 02:14
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Martin, I dont think the Medieval Pack has its changes in the
middle ages, The change are mostly in all ages except at genetic and diamod age that has much less.
Have you ever play it? Or you are judging just by the name? Or did I noticed it wrong?
Anyway, boots we have three mods currently and they are:
Apolyton - CTP2 fixed
Craddle - For those who like the ancient age (new units and advances) and a good war (very agressive AI)
MedMod - whole bunch of new stuff (40 new units and 50 new advances and more)
By gettig this mods you do not loose the original, and you can get all mods and choose wich one you want to play in the modswapper screen.
Last edited by Pedrunn on 27-07-2001 at 23:20
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