Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > Help from pirates needed
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
mrdynamic is offline mrdynamic
Chieftain
Minnesota
Jul 2001
time: 05:14
  Old Post 27-07-2001 21:05
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Help from pirates needed Enter the AD-FREE zone

I find it difficult to eliminate factions as a prirate. Sea bases are no problem, but land bases take 100 years before I can get thos to be productive. Land bases I conquer are also very hard to support/supply from all my other see bases. Does not take long before they fall back to the original owner. Burning the conquered bases down works great, but after about 140,000 citizens put to death the other factions tend to complain about human rights ( whatever that is).



Any ideas?

Method is offline Method
Emperor
/me goes to France
Feb 2001
time: 00:14
  Old Post 27-07-2001 22:33
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Increase the size of your Attachments

well if you don't care about human rights you can always nerve gas them

and bases you have recently captured probably have reduced pop (less use of resources) more drones, and are surrounded by the AI's stupid terraforming like farming arid squares. and if you're the pirates, you get +1 mins from ocean squares, so send some trawlers in, change the support to the captured base, and send them off to harvest mins from your platforms (maybe even rush a trunkline). so in your transport you probably have some marines a rover maybe, add another garrison or 2 so you can defend the base after u capture it.

and as for new land bases, they actually tend to be more productive (depending on location) with more energy from boreholes and what-not. a land base i have as the pirates is my most productive base. new bases you found later in the game usually take longer to get going anyway right?

hope that helps

Wiglaf is offline Wiglaf
King
Cambridge
Dec 2000
time: 23:14
  Old Post 27-07-2001 23:36 Visit Wiglaf's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

quote:
and as for new land bases, they actually tend to be more productive (depending on location) with more energy from boreholes and what-not. a land base i have as the pirates is my most productive base


Same for me. I don't know why, but land bases as pirates aren't all that hard when I play. Mrdynamic, obliterating bases isn't a very reliable strategy (ethics aside). Those bases, however tough to use, can be very helpful. Sven cannot remain seabased forever. Fly in reinforcements if need be.

Drago Sinio is offline Drago Sinio
Prince
New Jersey, USA
Oct 1999
time: 05:14
  Old Post 28-07-2001 01:04
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Browse Apolyton AD-FREE

Send a crawler or two to the base, home them to the base. Transport the crawler to a safe area, and stick it on a mine.
Best if you can get the base up to a mineral count of ten or more.
Have the base build a basic unit, then upgrade the unit to whatever you need to protect the base. THe Pirates usually have a ton of energy, which more than makes up for any mineral shortage.

WHenever a problem crops up in smac, you can usually solve it with crawlers.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:14.
Apolyton Time is 00:14.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0309 seconds (86.56% PHP - 13.44% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net