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carve
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I just downloaded the apol-pack and have just started
a new game to try it out... a few things I have noticed
so far and a few questions:
Why is a beach with a river changed to be the same
as a regular beach? I thought it made sense in the
original rules that a delta would be a more valuable
piece of land... I think I got it changed back ok.
I commented out the extra zero-ignored wonder at the
top of that file so it doesn't show up in the build
list... does that have to be there for some reason?
I also noticed that I can't build any more hoplites!
I have 10 hoplites and I can't choose them anymore
even though I have the advance... I have 5 cities...
so does that mean one can only build two hoplites
per city? What does one have to do to change that
back? Quick I am being swarmed by barbarians and I
can't build city walls yet... :O
Is there any files I can download which explains in
detail what has been changed and what one can do to
change them back if one doesn't like a particular
modification? A description of the reasoning behind
some of the less obvious changes would be nice as well.
Oh and another thing... isn't possible to have the
female leader option and have a picture for her?
Thanks
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carve
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quote: Originally posted by Pedrunn
You sure got a point on the beach tile. The river should give something like all the other tile.
My sugestion is: go to APOL_terrain.txt when you find the TERRAIN_WATER_BEACH, then under this there is a line EnvRiver, and change the numbers 0 to 5 in Food and Gold.
Good Luck |
Thanks. That is what I did. But the main thing that concerns me
now with that pack is why the hoplite disappeared from the build
choices in the apolyton mod pack. I am wondering if it was set
to expire a lot earlier than in the original rules. It is supposed to
be obsolete at gunpowder right? In the game I started it became
unavailable long before that... before I could build any other units
with much of any defense... after I couldn't build any more hoplites
all that was left was the archer and the warrior... so you can see it
expired ( or disappeared or whatever happened) pretty earlier in
the game. Anyone have any clues on that one?
Thanks
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carve
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quote: Originally posted by Martin Gühmann
The zero-ignored wonder fix a small bug, concerning the first wonder in the wonder.txt. If an AI start to build the first wonder from this file you won't get a warning that the AI started to build thgis wonder. So this wonder was added in front of the other wonders. Open the APOLl_wonder.txt in your ..\ctp2_data\default\gamedata\ folder and add to the first wonder the line GLHidden and than it shouldn't appear in the GL any more.
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Thanks. I will try that. Does the 'GLHidden' line have to come in a
certain spot or just anywhere in the zero-ignored wonder definition?
I noticed in that game I started with the apolyton pack that a couple of
other empires have built The Agency and Data Haven as their first
wonders... right at the start of the game... ack!!
Does that zero-ignored wonder fix that or is that some other unrelated
bug?
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