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H Tower
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awesome! but i still keep hitting those darn invincible mines when another units stacked with it. guess i have to learn some patience...
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H Tower
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the ones off of halifax gave me a suprise, i didn't expect there to be those invincibles so far from the coast and i keep mixing up which mines are mine(no pun intended) and which are british in the english channel. next time i play i'll know better. Live and learn
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Case

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The backlash starts here
Feb 2000 time: 15:14
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Berzerker thanks for those comments, here are my responces:
quote: Originally posted by Berzerker
1) The objective is to sink allied ships, yet there is no scoring system related to this objective. Perhaps the PG or civ "score" could be designed to account for the objective. Maybe just a total of allied ships sunk given at the end of the scenario. |
Berzerker, please have a look at the readme. The scoring system is explained in it. I also included a works spreadshet to partially automate the scoring system 
quote: Originally posted by Berzerker
2) The tax/discovery rate has no effect and the elektro subs cannot be discovered before the game is over. Plus, city improvements are very limited. |
This scenario covers the Battle of the Atlantic with the player playing the head of the German Navy. As such I thought that city improvements were unessesary, and would distort the scenario. Eleckro Boats didn't enter service till 1945, so I made them difficult to reach. If you play on past the end of the scenario you can develop them.
quote: Originally posted by Berzerker
3) Even with money in the bank, the Germans ended up losing key city improvements like docks/shipyards among coastal cities due a sudden to lack of finances during the production part of the turn. |
Damn, I though that I fixed this
This is caused by the Germans being financially penalised for losing ships, If this keeps causing problems just edit the events.txt file
quote: Originally posted by Berzerker
4) Hitler's decisions interfere. His decision to stop building major ships of war was an unfortunate surprise leaving me with only one port still putting out BB's. I suppose this can be avoided by making sure some cities are still pumping out Bismarks when Nov 1941 rolls around. |
Again, this is explained in the readme. As this is historically accruate I ask as a 'house rule' that you stop building major warships when this happens (remember, Hitler's your boss )
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Cal
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Hermosa Beach, California, USA
Aug 2000 time: 05:14
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Each invisible mine disbanded can almost build one bismarck... and can definitely build one scharnhorst.
Also, the victory for attacking New York doesn't seem that great, couldn't you make it more worthwhile somehow? Maybe by making an American Wonder obsolete?
edit: Final suggestion: Blockade runners don't appear very often, I only had two appear in a game I played until late 1943. Can't you make them appear more often? Say, once a year, at least?
Otherwise, it's a wonderful and fun scenario.
edit2: Final gameplay question:
Does sinking a RCN corvette also count as sinking a regular corvette? Should the sum of RCN corvettes and regular corvettes be used when determining the score, or just the normal corvettes sunk?
Last edited by Cal on 07-08-2001 at 02:30
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All times are GMT. The time now is 05:14. Apolyton Time is 00:14. |
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