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vanaheim
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Norway
Jul 2001 time: 06:14
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Ive been attacked by an AI! Some Turks kept pirating my trade routes, so i warned them that i would declare war if they kept doing that. And they did. So i declared war, and what happened? they attacked one of my cities, and it even had soldiers to defend it! It was then i realized that no AI had done that before. (im playing on hard).
Ok, they do attack single units an even cities with no defense but never cities with defense units. So my question is: Is there any patch or something that can tell the bloody machine to scramble their units and invade my empire and really making me bleed? Sure i can set the difficulty level to impossible but wouldnt that just slow my science and making me wait longer for city and tile improvements?
By the way: wouldnt it be nice if we could build canals? like the Panama canal? ive got this nice city lying by an inland lake, and at the start of a mountain chain that doesnt reach all the way to the sea. i would really like if i could make subs in that city and ship it trough a canal out to the sea, because it makes subs in 2 turns. just one of my seaside citys can do that.
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Bluevoss
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Orlando, Florida
Dec 2000 time: 05:14
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Technically, you can build a canal - if there is one land square between the two bodies of water, you can put a city on it. Boats can sail in one side and sail out the other.
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vanaheim
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Norway
Jul 2001 time: 06:14
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The patches are working nice! thank you!
About the canals i talked about: i know you can put a city between to tiles of water and then pass trough, but it should be possible to build longer canals, maybe they should work like in real life that they cost a huge amount of money (pw?) but they also generates a lot of income? It doesnt really bothers me alot but it would be nice and sometimes i miss it when i got a really nice city who cant make battleships just because i cant reach the ocean
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Immortal Wombat
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in perpetuity
Dec 2000 time: 05:14
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The way I added canals was to go into tileimp.txt, remove and then in place of the block starting TILEIMP_TERRAFORM_WHITE_MOUNTAIN (like anyone uses that...) and replace it with TILEIMP_TERRAFORM_SHALLOW_WATER. Then I changed the icon and various bits and pieces and lo and behold, you can now terraform stuff into water. (The AI will never terraform though, so that is a little annoying).
The file in question if you want to look at it is in my (unfinished) Mars scenario, here.
Last edited by Immortal Wombat on 31-07-2001 at 21:47
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