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H Tower
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could you give the units a very high defense strength like 80? wouldn't that keep the ai from attacking the units?
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BeBro
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of the Krauts
Mar 2000 time: 06:14
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Unfortunately Iīm still having problems. At first the latest changes seemed to work, but when I play longer all of the settler/buildings dissappear. To give you an impression for what I need them, see the pic. They are essential for the events, so I have to get this to work...
I played with a revealed map, and all (and there were alot) of these units dissappeared in turn 11, nobody attacked them. The only solution I see now is to make a small city of that civ somewhere (size 1, strong defended - only destroyable if you trigger a special event), but I would prefer another solution. If there is somebody who knows how I can solve this problem in another way, please let me know.
The good news is that most of the other things run fine, so except this problem, the scn is nearly finished...
Attachment: subwar1.gif
This has been downloaded 129 time(s).
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Civfan
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Toronto, Canada
Sep 1999 time: 05:14
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Hi Bebro, I just one question for ya. Are the settler units your using for this event the first unit in the civ slots? When I worked on my scenario, the only way around this was to use the first slot. Giving other units the ability to be settlers seemed not to work for this method of use. Only the first unit.
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kobayashi
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Singapore
Dec 2000 time: 13:14
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How about making the city of the unwanted civilization invisible (through using one of the building styles and not using the industrialisation tech) and then tucking it away somewhere.
Or making many cities of the unwanted civilisation the objectives instead of the settlers by changing the building style to the picture you want. Then enforece peace with the other AI by not allowing negotiations with anyone after signing peace treaties with all except the human player.
Last edited by kobayashi on 01-08-2001 at 13:40
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