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EyesOfNight
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"Here's what I do
Build 2 Warrors; or phalanxes
build a settler; walk a few steps and colonize a city
build a warrior or horseman; explore
(eventually have 2 horsemen exploring)
Then keep building settlers with first city until you have 4 cities; then change to building up.
Each colony city should follow the original plan and build 1-2 settlers; then change to building up.
This way you will have an unstoppable army within but a few turns."
Poor kid, somebody needs to teach him how to start off a game.
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EyesOfNight
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I only build 1 warrior.
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fittstim
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Stockholm, Sweden
Jul 2001 time: 06:14
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Building two warriors (or, god forbid, two phalanxes) seems terribly EXCESSIVE and wastes A LOT of time.
If you play in deity mode, use that second settler to find a unit with a movement of 2. This can, with a little luck, usually be done within the first 10 turns. Otherwise, you'll be building 2 warriors (20 shields), a settler (40 shields) and then a horseman (20 shields). If your city isn't in a prime place with plenty of grass/shield squares, this could spell your doom right from the start.
During those precious first 50 turns when Dark Cloud is trying to produce 4 suspect units, my settler almost assuredly will have found at least 1, maybe more, 2-move units which can then go out and find more huts. Thus giving me techs, cities, gold and more 2-move units. But Dark Cloud will still be trying to produce a settler... (no offense Dark Cloud ).
Personally, I build one warrior and then a settler. I move the settler completely out of the capital cities radius - but still close and smartly positioned. Then the process repeats itself. Meanwhile, my horsemen or chariots that the second original settler was so kind as to find will be out searching the countryside for more goodies.
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geofelt
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Neptune Beach,Florida,USA
Jan 1970 time: 00:14
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I play on deity, so I always have two settlers. I always explore a bit. Firstly to find huts, and second to identify a decent capitol site. The location must have some science, and preferably some production potential. I try to keep the settlers not too far apart, so I can found two cities at about the same time.
My first science is horseback riding. This gives me defense from the raging hordes. Next is a rush to monarchy. Along the way, I research pottery, or some other wonder tech if that is not available.
Under despotism, you can have at least four, and perhaps five cities, and I try to found them quickly. The cap builds a warrior, then a settler. I then build a horseman for defense, and start on a wonder if one is available converting to hanging gardens if possible. This increases science dramatically. The second city builds a warrior, and then turns out a settler. After the 4/5 cities are founded, and have built a settler, units are produced until monarchy when expansion resumes. Until monarchy, I use the settlers to build roads and mines on coal/wine hills.
After monarchy, I expand until trade. Then, inner cities build caravans for wonders, and outer cities keep expanding.
The warrior is the first build, it gives time to get to size 2 so a settler can be built. I try to build a settler for every city that can support one(excepting the cap) . If trade is not available yet, I build horsemen for defense, and as an expensive unit for disbanding to get an early wonder. I have found that a horseman can stop almost any barbarian early in the game.
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EOL
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Oxford
Dec 2000 time: 05:14
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quote: Originally posted by The Andy-Man
i play in prince and soetimes king. so i dont always get 2 settlers.
but when i do, a build a cioty with one, and use the other to irrigate and road. think about it, he is a free sttler that costs no resources from a city..... |
But seriously diminishes your chance of getting a nomad from a hut and could be helping your exponential expansion out instead.
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jpk
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Minneapolis
Feb 1999 time: 05:14
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Some time ago someone did an experiment to see whether it was better to plant two cities or use one of the NON settlers to build road, irrigate, etc. Their conclusion was that planting two cities was better because you get twice the science from two cities.
I apologize for not recalling more details about this study.
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