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Jim W
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Saskatoon, Saskatchewan, Canada
Sep 1999 time: 05:12
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quote:

Originally posted by DaveV on 11-17-2000 01:35 PM
Supply and demand is only one factor in the trade equation, and can be outweighed by the other factors (like the sum of the arrows in the two cities). If you can find an AI city with a bunch of trade arrows (not always easy; the AI is so clueless about trade that it will work a regular forest square in preference to silk), it can be worth your while to send all your caravans there, demanded or not. It may be good perfectionist strategy to let an AI build the Colossus in hopes of having a good trading partner.
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So then you find the best trading partner, in terms of arrows, but to get there you have to go three quarters of the way across the world, then halfway back again.
Say, didn't I say this once before?)
What I'm getting at, is do you always send your freight or caravan to the _best_ city, or do you just go for somewhere quick?
I suspect this is one of those things that depends on your temperament, or your mood at the time, or the weather conditions outside your window.
Jim W
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Hawkman
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Pioneer and Builder
Jan 2001 time: 05:12
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I pick a nice city on an overseas continent, in a peaceful country, then send all my caravans there. After a few caravans, that city will have lots of trade icons so the prices will be good. If there is a better price near that city, I might divert some caravans, but I don't bother looking too far.
Dumping all my caravans into one city means the AI doesn't get many trade routes from me, and thus doesn't benefit from my caravans as it would if I went to many cities.
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Jim W
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Saskatoon, Saskatchewan, Canada
Sep 1999 time: 05:12
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quote:

Originally posted by tonic on 11-18-2000 06:28 PM
I think it is important to distinguish between the first three trade routes and the rest that follow because of the importance of the ongoing trade and gold arrows. Once three have been established, one would be a bit more choosy.
With an OCCer's perspective, I would be looking to send out the later caravans if the commodity is in demand or even an undemanded commodity if the target city is desirable ie has the appropriate government type, large size and in an obviously trade-rich city pattern (to upgrade the three extant trade routes). If these criteria are absent I'd tend to keep the caravan at home (or maybe just a few squares in the direction of most cities) until the demand changes. You have to keep calculating the pros and cons of using the commodity caravan as trade bonus or as a Wonder fodder (and in OCC, Spaceship fodder)- just under 200 gold may be a reasonable indicator.
SG(2)'s point about checking F6 so that you do not waste the science bonus is well-taken. It is worth the risk of the demand changing in the next turn.
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Reading between the lines here, I get the impression that you are on the "I micromanage my trade just the itsy-bitsy-teeniest bit" side. 
For my own part, I micromanage very mildly, somewhere between the extremes of sending all my stuff to one foreign city and always picking out the most optimum city. I don't go so far as to keep caravans or freight trucks hanging around waiting for a good place to go to, thjough. There are certain items, notably gold, which will flash from "in demand" to "not wanted" within the space of a couple of turns.
How do you guarantee that, if you've finally found the optimum city, that everything isn't going to change by the time you've gotten your transport halfway across the world and three quarters of the way back again to the Thorjan city of Kebwil?
A side question, to everybody: Do you try to deliver directly to the city, or just land on the coast somewhere and go overland, hoping that the AI has a good road net up?
For myself, I prefer to deliver as close to the port as I can get. There are times when the AI will have all kinds of units and stuff in the way, when I'll have to take a more circuitous route, but as far as I'm concerned, the more direct the route the better.
Jim W
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tonic
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Melbourne, Australia
Jun 2000 time: 05:12
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quote:

Originally posted by Jim W on 11-19-2000 11:40 AM
For my own part, I micromanage very mildly, somewhere between the extremes of sending all my stuff to one foreign city and always picking out the most optimum city. I don't go so far as to keep caravans or freight trucks hanging around waiting for a good place to go to, thjough. There are certain items, notably gold, which will flash from "in demand" to "not wanted" within the space of a couple of turns.
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To clarify my point a bit, I always send out commodity caravans in demand especially gold and all the later ones like wine and oil with their extra bonus. I only keep around caravans with commodities not demanded (after the first three trade routes for the city have been established). I guess in OCC there is more consideration given to the waiting tactic because of the need for extra caravans in the end game.
quote:

How do you guarantee that, if you've finally found the optimum city, that everything isn't going to change by the time you've gotten your transport halfway across the world and three quarters of the way back again to the Thorjan city of Kebwil?
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That's still the 30K gold question with randomness and maybe the overall supply and demand of the extant cities of all civs coming into play. If a series of commodity caravans are sent out to their respective target cities, then the risk of changes in demand on route can be spread out a bit and the delays resulting from a change of target city can be absorbed and maybe even exploited to fit in with the timing of the science advances as revealed by F6.
quote:

A side question, to everybody: Do you try to deliver directly to the city, or just land on the coast somewhere and go overland, hoping that the AI has a good road net up?
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A few factors affect the decision like
1. If my vessel needs to head home for an urgent mission (eg other precious commodity caravans to be delivered), then I would drop the caravan and head home at once.
2. For a hostile city or one with a poor attitude, then direct delivery from the vessel is called for
3. Of course there are sometimes no alternative due to lack of ocean access to the target city and one would hope for the best. But it is a bit foolhardy to take a long trek across hostile territory on the off-chance that you'd get through - better to wait for the demand to change to a friendly civ's city.
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