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Jeje2
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Espoo, Finland
Apr 1999 time: 07:14
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Some clarifications needed from me apereantly...
First, right now I don't recall crying for a public beta?
What I have wanted is a similiar thing that SMAC had. (And a possibility to apply to it)
IMO it's not the beta.times responsibility to test it on n-systems. That's what the publishing house will do.
What IMHO the beta time is to do is:
- Give fresh feedback to the time. Most of FIRAXIS people have worked on this for a long time already. I'm sorry but you get blind to your own work and just a fact. So beta-time comes along and sees the final product, they aren't blinded by a long process. They do have opinions on how to improve the game.
- Try to crash it by playing different possibilities. No matter what Infogrames tests, the best test is pure playing. Sure SMAC can have given good hints into what to look for, but replaizing a human???
- Try to find illogicallities from the AI.
- Do playbalanzing.
OK, thats some things I could come up with right now. (There are more)
So I do think that Civ3 needs a beta-testing. Let it be closed or whatever, but before release Civ3 needs an outside group to playtest it.
Was the closed betatesting mentioned in the inteview?
If it was I missed it or then it was wirtten between the lines.
So?
FIRAXIS: Please, oh please let an outside group test it before release.
And yes I'm too glad that we got replys to questions - I just didn't like what we got. Let's just pray everything will go right in the end.
P.S. Someone should ask Sid how he really feels working an a sequel for first time in his lifetime. (The other sequels weren't his work.) Does he like? Any opinions? If he can choose between a sequel or a grand new thing after golf and Civ3 are made, what shall he choose? etc.
Last edited by Jeje2 on 30-07-2001 at 00:11
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SerapisIV
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Hartford, CT, USA
Feb 2001 time: 00:14
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quote: Originally posted by Locutus
I'm not so much worried about lack of testing (though that would be bad) but much more about the 'big issues', things that can't be fixed in a patch: graphics, interface, AI, military system, absence of pw-system, government system, stuff like that. In other words, Civ3 really only being Civ2.5 (or less)... |
AI was patched often in SMAC. The PW-system lost to a regular system on Apolyton 65%-35% two months ago. Graphics have always been modded, why can't they be patched?
The only thing that can't be patched is the basic game engine, you're stuck with that from the getgo, but apparently from Jeff's interview, they've been using the same basic engine (heavily modified) for a while now.
Listening to Jeff talk of their JACKAL system, I wonder if that's a limiting factor in getting truly innovative versus just iterative gameplay.
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Sabre2th
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quote: Originally posted by korn469
well is it just me or...
Firaxis redesign the screens so the game supports more than 7 civs!!! it take take effort but it would be worth it! and really how many screen would need to be redesigned? |
The number of civs in the game at a time is directly related to computing power. Only faster computers will be able to support 16 civs at once. I believe this is why they left it out of the screens. It allows them to keep the system requirements lower.
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How much do you want to bet the AI players won't be using aircraft carriers? Hope the AI knows what to do with resources (anyone else get the bad feeling resources will only limit the human players? - we'll never see an AI colony and such). Sorry to be such a pessimist guys but it seems to me that if gameplay has been enhanced, the AI would be the first thing the firaxis guys touted! The more complex diplomacy really gives me the willies though - anyone else recall pre-DaleDiplomod CTP2? Options look pretty but the AI always rejects . . .
For the most part though, I like the graphics and I like the idea that some tasks require resourses that may not fall within borders. Even civ-specific units and bonuses sound good (and can be turned off or modded out). Will wait wait for its release and more information before I decide whether to buy it or wait for the price to go down (sorry Firaxis, but after the actions of another software company known as Activision . . .).
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MarkG
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Grand Lord of Apolyton, Owner of all this land as far as the eye can see
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the basic thing is that 16(more than 8 anyway) IS achievable by the game engine.
beyond that, the issue remains in three things
1) will it get too slow with more civs(that is also related to the player's machine)
2) will the game have bugs with more civs
3) how serious will the limitations in the modification tools be
now for #1, it depends on the coding of the engine and we dont know anything about it
for #2, it will be up to how much time, resources and willingness firaxis will have to kill bugs they really dont have to kill, since the supported number is 8
as for #3, firaxis keeps mentioning them, and Jeff talked continued after-release improvement on the tools, so things are looking good
what would be a great indication that more than 8 civs is actually something possible, is if Firaxis announced that one of the included scenarios will have more than 8 civs....
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Locutus
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ACS CTP1/2 Manager & Civ4 Co-Manager
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Hengelo, The Netherlands
Nov 1999 time: 06:14
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Serapis,
If the AI really s*cks, a simple patch can't fix it. I didn't play SMAC enough to be able to judge it's AI so I can't say to what degree this patching was actually effective.
Many people who voted for the settler-system never even bothered to try the PW-system so I don't find that poll very reliable. But even if it is representative, the fact that others are satisfied with Civ2.5 or lower doesn't mean I have to be. Graphics can be tweaked in a patch, not radically improved (do you know what the cost is of completely redesigning the graphics? not something you want to do without charging money for it).
There will be many things in Civ3 that I probably won't like and that will never get patched because Firaxis choose for a certain approach and I quite frankly think that their approach ('conservative sequel') is all wrong.
Markos,
Yeah, 16 civs is achievable, which is basicly good, but if half the screens are too small then it won't be very enjoyable. Surely you experienced this yourself with CtP1? But my hope here is that Firaxis (contrary to Activision) will be willing to fix problems that are reported with this in patches, so I'm not too worried here. (Still, 16 isn't much, CtP has 32 civs and that while Civ3 is supposed to be the best Civ game ever, Firaxis and others have been claiming that for quite some time now...)
You know very well why the closed beta failed for CtP2. Upper management was against the whole thing from the start and Grumbold hit the nail on its head with his comments about the timescales. In the very short period of time we had, we made tons of good suggestions and only a very small number of them (all quickly implementable) were actually implemented. Should Firaxis have done it, there would probably have been more room and less resistance, thus creating much better results.
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I'm, very dismayed
Jeff used the word "conservative." To me, that puts a very big label on the game: Civ 2.? It's not Civ 3, no matter how they may now try to ice the cake, we know what their intentions were. They decided against a truly new Civ. The difference between Civ (1) and Civ 2 is very apparent, and no one would argue that it wasn't a marvelous "next step." Civ 3 was supposed to be another step, but with a "conservative" approach, how can it be? Would anyone say that the differences between the original Civ and Civ 2 were made with a "conservative" approach? I didn't think so.
I will wait until the price drops dramatically before I'll consider buying the game, maybe even at a yard sale(where I did in fact buy CTP2 )!
Thanks for your honesty Jeff, but I'm sure that someone's(Company exec's) not going to like that you've used the word "conservative" when describing the approach to designing the "next step" in the Civ series!
Maybe Civ 4 will be the real deal. Funny, you'd call it Civ 4, but we'd all know that it was Civ 3
Signed,
Once a fan of the Civilization series.
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MarkG
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Grand Lord of Apolyton, Owner of all this land as far as the eye can see
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quote: Originally posted by Locutus
Markos,
Yeah, 16 civs is achievable, which is basicly good, but if half the screens are too small then it won't be very enjoyable. Surely you experienced this yourself with CtP1? | yes, of course. that's what i said too. it's a good things that the engine CAN handle 16 civs, but there are three questions that remain to be answered. the answers to the questions will show if we end up being able to have more than 8 civs or not...
quote: You know very well why the closed beta failed for CtP2. Upper management was against the whole thing from the start and Grumbold hit the nail on its head with his comments about the timescales. | i didnt say it was the team's fault! starting from puting the team into the game too late and ending to the.... amazing situation with the builds it was all about the managment of the effort.
quote: Should Firaxis have done it, there would probably have been more room and less resistance, thus creating much better results. | probably, but we dont really know what kind of resources firaxis has....
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kolpo
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Where is the good time when they still worked for micropose and never produced something else then a genial game(civ, col, civ2), loved by all fans, magazine preview/review. This time is now defenitly over with Firaxis I think. Civ3 won't be a bad game just like SMAC(civ3 uses polished SMAC engine) was quite good. But civ1 played I for 2 years, civ2 for 3, col for 1.5 but SMAC only for 3 months that's the differnce between a good game and a genius game. And i think civ3 will just be good not genius.
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Harlan
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Berkeley, CA, USA
Aug 2005 time: 21:14
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I've been on the road for a while - this interview is kind of a rude hello to come back to.
What does "many screens are setup only for the 8 civ limit" mean, exactly? If it means you can't see the info for up to 16 civs at one time, but have to scroll a scroll bar, that's not so bad, IMHO. But if it means that you can't access certain data for any civ after the 8th one on certain screens, that's really bad. Please say it ain't so!
If it is the case, what a painful reminder of the CTP1 that is. There were never any scenarios made with CTP1 because of several key omissions to the game that made scenario making virtually impossible. One of these was a science screen that crashed if you opened it when playing with more than 8 civs. Please tell me this kind of thing (half-hearted "try at your own risk" support for anything beyond the official civ limit) won't happen again!
Scenarios are what allowed Civ2 to last so long. If it weren't for scenarios, nobody would have bought all those expansion packs, and there wouldn't be a market after all these years to even make a Civ3. And having a de-facto 7 civ limit for scenarios by adopting an "add more civs at your own risk" policy after all these years is just silly.
My other thought is on beta testing. It seems that the game is being rushed out too fast, if there's no time for a public beta of any kind. What's the big rush, anyways? Trying to get something out by Christmas, I can understand, but what's so special about October? Why not wait another month, have more testing, and come out with a really solid product? Wouldn't the better reviews and word of mouth that results help sales much more over the long term? I think the CTP series died mostly because they released their products before they were really ready. Look where it got Activision- they're nearing bankruptcy now, I hear.
The rush to get games out before they're really ready - I just don't get it. Why does the whole computer game industry fall victim to that mentality? Penny wise, pound foolish.
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