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drake
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Maine, US
Oct 2000 time: 00:12
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EST inspired the start of this topic with this quote :
quote:

Howies are too strong.
How do players defend against them in MP (assuming any MP game gets that far)?
 | *
Think about this for a second.....what makes the howitzers so dangerous besides the obvious (their immense attack strength)????
It is their means of travel of course. It is the railroad that makes them un-stoppable! In MP, you shouldn't build any railroads that your enemy can use to their advantage at all, because they will take advantage of them for sure! I am not proposing that you not build railroads at all, but if you cant defend them, don't build them. If you anticipate attack, sever your rail system from the enemy and their howitzers movement will be severely cut down. Scatter a few air bases in the outskirts and use cruise missiles and fighters to patrol the enemy advance.....they won't be able to move quickly enough to get by such a barrier if you set it up right......of course they will eventually catch on, but no strategy works forever in mp.
There are holes to this strategy of course, and a lot of what ifs, but that goes with the territory right?
The last strategy I posted was proven to be holy as cheese....hopefully this will hold more merit in the eyes of the great warriors who responded to that post...
I have many other ideas on how to stop the howitzer, but I'll wait to see what people think of this first.
*Of course if you are heavily outclassed by your enemy, it doesn't matter what your strategy is at all....bottomless pockets will lead to an un-stoppable army. If your superior foes technology has reached robotics you can probably kiss it goodbye.....
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I have a good idea. When you have your frontier properly limited build a defensive line of fortresses and then terraform the land outwards by two squares into hills. Any attacking armies are halted by the hill barrier and if your enemies try and build roads on the hills then pillage them with helicopters.
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ColdWizard
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if a nuke will clear out a sticky defensive spot, i'll use it. i always have plenty of engineers to clean up afterwards
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ColdWizard
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a city with sdi in the mountains would provide adequate defense against nuke use. though the city may not be viable with 1x production.
edit: spelling
[This message has been edited by ColdWizard (edited November 11, 2000).]
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My Wife Hates CIV
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Michigan
Jan 1970 time: 05:12
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just park a stealth bomber over the mech fortress on the mountain top... or is this a cheat???
of course if you can build those why not just build a bunch of your own howitzers - fight fire with fire.
upgradeing your city center to hills can help a lot with defense also.
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Captain Psquire
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St. Paul, Minnesota
Nov 2000 time: 05:12
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Might I suggest a possible "work around" for mechs on mountains? Instead of alpine hoards, enough engineers coupled with explorers could concievably in a single turn create a road or railroad bypass, if the terrain is right. Once that's up and running your engineers and explorer create a ZOC bridge and a hoard of howitzers or what have you could come streaming thru any small hole in a city's defense completely unhindered. What I'm not sure of is if what number of engineers, if any, can create a road let alone a railroad on a mountain square in a single turn, if that's called for. Anyone have any thoughts or data on how many engineers to railroad a mountain, or various other terrains for that matter?
-Captain Psquire
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I'm pretty sure it's impossible to create a railroad in 1 turn other than in flat terrain (plains, grassland, desert). I think you can get a road in 1 turn in hills, but I don't think you can even get a road in 1 turn in swamp, mountains, or jungle. It is something I have to check. But I have put like 10 engineers on a mountain railroad project. and it takes at least 1 turn- the turn after I mean
very good thread BTW. makes me want to go out and get MGE and play you guys.
but do your games ever get that far? to my understanding some players just use a knight rush, and the game rarely gets past that stage. And I prefer modern warfare to medieval stuff. Plus I would rather play a scenario than spending hours building up.
[This message has been edited by Dissident Aggressor (edited November 15, 2000).]
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Mercantile
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Westcoast of Canada
Dec 2000 time: 05:12
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depends on who you play and whether their empire can handle not getting everything *their* strategy needs to win. i wish games were continued further and further but sometimes its pointless. Cunning is what wins, not the first to mikes or leos
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