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Ridock The Savage
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Non-Ya, Biznes
Nov 2000 time: 05:12
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Cities spaced far enough apart so they can utilize all the sqaures they can...or...cities closer together so you'll have more cities for production?
Also, has anyone ever seen the AI use a carrier?
I was playing a game yesterday, and these bombers were coming out of nowhere...I sent planes and ships all over the place and couldn't find a carrier. Is the AI just sending it's bombers out on suicide missions knowing they won't have enough fuel to return?
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Ridock The Savage
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Non-Ya, Biznes
Nov 2000 time: 05:12
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Thanks Dave!
Well in that case I'll keep spacing my cities until someone can prove it's better otherwise.
Damn...didnt know that AI bombers never crash...how else does the AI cheat?
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kcbob
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Kansas City, MO USA
Dec 1999 time: 23:12
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RTS, what you're asking is the age old question, "Which is better, Perfectionist Expansionism or ICS (Infinite City Sleaze)?"
Either way will win a game. It depends on your skill level with each, size of the world for a particular game, the level of difficulty at which you are playing, and the version of the game you are using.
I've found that using MGE, small world, deity, raging hordes, ICS is easier to win with. PE can still win a game but it's more difficult.
As a matter of fact, I believe it was DaveV who put together the best thread regarding ICS. If somebody else doesn't post it before I come back, I'll try to find it and post it.
Here it is. Enjoy. It's superb!
[url="http://www.cms.livjm.ac.uk/wittgenstein/davev's_ics_strategy.htm"]http://www.cms.livjm.ac.uk/wittgenstein/davev's_ics_strategy.htm[/url]
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Frodo lives!
[This message has been edited by kcbob (edited November 16, 2000).]
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Moker Guy
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The Matrix
Feb 2000 time: 05:12
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Im sure i play quite differnt then most people here but i always build my cities very close, in 2x2x and 1x1x. The key to building cities close is to improve the land that you have. You also must take into consideration of how much food you will be able to give the city once it is reaching maximum space size. One place that i build cities even closer togther is port cities on the ocean. make a harbor and you increase your food automatically. with these cities i try and cover as much of the ocean as possible and leave the land spaces for cities inland. this helps to boost your trade faster as well.
Moker
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Im here to play civ. Screw all of this political BS. Give me a game of civ with good players, that are more than just robots, and im having fun. I bet everyone else is too. Who cares who wins or loses? Its better to make friends than make enemies. Who knows you might run into a very important person on here.
Oh yeah EyesOfNight is the most pathetic person i have ever ment in my life.
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East Street Trader
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London, United Kingdom
Jun 2000 time: 05:12
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A part of the argument for sleazing is that the cost of building city improvements doesn't pay off as compared to establishing more small cities and building units.
I lack any impirical basis for challenging that but I suspect where the balance truly falls depends on how long the game lasts. That is because the benefit of improvements grows exponentially as the game progesses. The marketplace alone may not pay as compared to establishing a dozen or three more cities, but what about when a bank, stock exchange and superhighways are added (plus three good routes, of course)?
If the sleazer, with all his units, can finish off the AI before the perfectionist's strategy would have had time to come to fruition (or, in MP can, I take it, get at the perfectionist before the exponential benefits cut in) then his strategy may well appear superior.
No surprise to find that exponents of ICS appear to be militarily aggressive whereas perfectionists mostly depend (early on at least) upon good defence.
But I harbour doubts. If the perfectionist can get onto the attack militarily (as a means of long term defence) and make use of the windows of opportunity which exist when technically more advanced units temporarily can overcome the defence advantage which exists pre-howie; plus bog the sleazer down at a front line far enough away from his home cities then I suspect that the balance will steadily swing to the perfectionist the longer the game lasts.
I rather imagine that one of the tactical questions to be answered in MP is how to make use of the diplo/spy? Easy for the sleazer - he just destroys improvements or bribes the fat perfectionist cities, dealing hard blows to his opponent thereby. But how to hit the sleazer? His little cities are hardly worth giving up a diplomat to acquire (briefly no doubt) by bribery and they have no improvements to destroy?
Certainly the perfectionist must (1) try to deny the sleazer HG. If he can't achieve that he must (2) organise his research path with an eye to making HG obsolete asap. Maybe he also (3) asks the diplomatic corps (in collaboration with the military) to look very hard indeed for the city with HG in it?
In time, these matters will be tested. We owe it to those who devised the game to demonstrate that no one strategy can always prevail. SO DEATH TO ICS I SAY. LET THE SLEAZER BEWARE, THE CARAVAN HAS HIM IN ITS SIGHTS. 
[This message has been edited by East Street Trader (edited November 17, 2000).]
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Ridock The Savage
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Non-Ya, Biznes
Nov 2000 time: 05:12
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wow, I leave for a day and come back to all these very useful replies. thanks everyone.
ok...one more =)
for those of you who place cities close together, about how close is the best?
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All 20 square usage works best... A fair ration between food, shields and arrows and all is perfect.
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debeest
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Well, the AI tends to have overlaps of about two squares on each side of a city. So I figure either more than that or less than that must be right....
Jim W, I think it's pretty inevitable that cities will grow until they run out of food. In republic or democracy, it will happen very quickly because of WLTD. Even under non-trade governments, you'll still grow until you don't have any more food, and then maybe go hungry. Don't worry about it. However many citizens your available land can support, grow the city to that size. Size 8 or size 12 is often good, so that you can skip the aqueduct or sewer. If you've got a small area in between cities, put a city there and just build settlers from it.
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