Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-Creation > Base facilities
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: ZAKHAROV TURNS ELEVEN
15.Sep: `POSSIBILITY` IS ALL FOR NOW
15.Sep: THE SINGULARITY CONNECTION

bottom of page
  - ALPHA CENTAURI PC $9.99 - Centauri Dawn $6.50 - Dragon Sun $6.99 - Twilight of the Mind $6.99 - Power of the Mindworms $8.95 - ALPHA CENTAURI MAC $19.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Bob Morane is offline Bob Morane
Chieftain
Belgium
Jul 2001
time: 06:14
Lightbulb  Old Post 30-07-2001 14:17
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Base facilities Support Apolyton, buy Alpha Centauri

There is a huge thread here on how to create new units, how to give them special abilities. How about base facilities and secret projects. There are several unused facilities and sps in alpha.txt, but how should I make them working facilities. How can I define their function.

If anyone knows, please post something here. Perhaps we could start a new thread about facilities and sp like the one for units.

Avenoct is offline Avenoct
Prince
NC, USA
Apr 2001
time: 00:14
  Old Post 31-07-2001 03:28 Visit Avenoct's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton buy from Amazon

Bob, the long and the short of it: One cannont change what a facility actually does for the most part...and there are notable exceptions. BUT, you can change the tech prereq, the upkeep costs, and for SP's, the AI's interest or lackthereof in building them.

As to unused SP's and facilities...there are? Would you give an example?

To change a facility, open the alphatext and scan down about 1/2 to the Facilities list. Let's say you want to bring Psi-Gates up earlier in the game. Simply change the line's tech referral to an earlier tech and voila! they are available earlier.

So change this:
Psi Gate, 10, 2, Matter, Disable, Teleport
to this:
Psi Gate, 10, 2, Mobile, Disable, Teleport

and the gates are available upon discovery of Mobility. The numbers '10, 2' refer to the mineral-row cost and the upkeep cost. They are also changeable. The Disable section isn't used at all, and the 'Teleport' is just a note to remind you what it does.

The exceptions to the rule:

Recycling Tanks. Their bonus to the base square can be changed at the 'top' of the Alpha text.

Hab Complex and Hab Dome: Their effect can't be changed, but the population limits at the two stages can also be changed in the 'top' of the Alphatext


SP's

For Example:

The Command Nexus, 20, 0, DocLoy, Disable, Command Center Each Base, 1, 2, 0,-1, 0,

As before, 20, 0 refers to mineral-row cost, then Tech where this SP becomes available, Disabled column, Description, then AI-Influencer.

The AI-Influencer is used by the AI factions to determine how interested they are in the project. The variables refer to [Agressiveness, interest in Conquer, interest in Discover, Build, and Explore-Growth]. These factors are pre-set in the factions, or are randomized if you choose the randomize options in the 'special rules' section at game start-up.

Note: The first variable must be one of the following -1, 0, 1. for Passive, Erratic, or Agressive.
The other variables can be any integer (I think).

By changing these aspects of SP's one can influence factions to try to build them or avoid building them in preference for something else.

Hope this helps,

Smack

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:14.
Apolyton Time is 00:14.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0251 seconds (84.06% PHP - 15.94% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net