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Kautilya
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St Louis, MO
Feb 2000 time: 23:14
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Actually most of the techs seem concrete enough to me. They do things like allow to make certain buildings or build certain units or allow your units to explore more territory or improve a specific branch of your military. The economic techs increase your income in fairly well-defined ways.
The main difference is that the tech tree is linear unlike Civ. That's no big loss to me. Some of the connections in Civ were downright bizzare.
The main problem is that documentation is poor so you have to spend too much time trying to figure out how everything works. This is going to rectified in EU2.
One of the great things about EU to my mind is the ratio of click-work to strategy. Far too much of the Civ games , to me, was just drudgery especially handling large numbers of units. In EU the combat model , for instance , might look very simple but it is actually quite subtle once you begin to understand it. You don't have to control dozens of units but you have to think carefully about how to handle your armies. To me minimizing the ratio of click-work to strategy is the essence of good design.
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Chronus
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I don't think I'll be buying EU2. IMOHO, the first EU doesn't hold a candle to Civ2. Granted, I have yet to finish an EU game, but it's because it simply doesn't hold my interest.
One day, just for fun, I decided to do a back to back comparison between the two by playing "The Age of Napolean" in Civ2 and "The Age of Enlightenment" in EU. I was Prussia in both games. Again, Civ2 was, IMO, the far superior game in so many ways. Unfortunately, I could not get far in the EU game because it kept crashing whenever I saved it.
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XarXo
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of the "I agree"
Jul 2000 time: 05:14
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I played MOO2 and I can remember the stupid tecnologies presented by a Star Trek copy actor.
A future game is a difficult task, in SMAC I found real and possible teconology, with an intelligent background (and a bit silly in some aspects, like the strange images that I found in the game directory). In MOO3 we probably found the "Tachion Power", the "Phaser Ray" and (coz the Borg are the revolution in the actual Star Trek) a "Transwarp Trasportation" or "Collective Social Model".
I hate the futuristic series, cause:
- The aliens are in the 99% humans with a third eye or another stupid thing.
- In the 1% always have a minimum of 50% to similitude with humans (two legs, two eyes, we are perfect!! WOW).
-All speak english (this is annoying if you have seen the *CRAP* STARGATE serie). Why not french, esperanto, catalan or better: They don't know any human language??????
Star Trek is the smallest crap in the crap-crap world of futuristic tv series, but has enormous errors that I don't type here (no time, sorry!), but WORSE is a game that copy a serie. In MOO3 probably we will see amaizing graphics, with a good background, but we never will sense a proximity with the basis or the possibility to change a file game making a "Monica Lewinsky's Blue Dress" wonder or a "Microsoft" tribe. 
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