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Tokamak
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I have heard that if you have an interceptor (ie a needlejet with Air Superiority) parked somewhere, it will protect your units within a certain radius, actually taking off in mid-turn and intercepting enemy needlejets.
However, I have never seen this happen, because whenever a situation like this arrives, the game crashes. Anyone else have this problem?
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Tokamak
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Hey thanks! That was fast!
I was getting a terranx.exe error, just like you. I'll try this out. Not being able to use interceptors has given me a very distorted view of air defense. I can't wait to try it out!
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Tokamak
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Just got the chance to try it out! It works great!
One thing though, for anyone else who might have this problem. Not all of your active programs show up on the Alt+Del+Cntrl window. When I first tried this, interceptors still crashed my game. I checked the lower left corner, and sure enough, that pesky task scheduler was still running! When I turned it off, things started woirking fine. In fact, the game runs smoother in general now.
Thanks again!
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Tokamak
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After further experimentation, I can't tell what causes the problem. Sometimes it crashes, sometimes it doesn't. It varies from game to game. If it doesn't crash the first time, it will not crash until I restart.
Unfortunately, Interceptors don't get their 100% Air Superiority bonus when scrambling. This generally means you will be fighting at 1:1 odds. I make it a point to have all of my interceptors at Elite status striaght out of the box.
Sucessful air cover requires quantity. I keep a good number of fresh intercepors at bases with vulnerable units (formers, cralwers). When one gets torn up in a fight with a bomber, I send it back into a core base for repairs, and replace it with a fresh one from further back. This way, only 100% healthy jets are ever scrambling.
Interceptors get thier full moverment after scrambling, which is nice. They can just land, or pick off any surviving bombers from last turn's dogfights.
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