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The diplomat
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Terre Haute, IN USA
Sep 1999 time: 23:14
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YES!!! Finally someone who is speaking my kind of talk!
You are so right: civ3 will NOT be merely civ2.5 Like you said, when you look at trade, ressources, culture, we see that civ3 will have brand new concepts that will change the game forever.
With all honesty let's look at civ2
Tiles with special ressources did absolutely NOTHING except increase the amount of shields, food or luxuries. Civ 3 will have ressources that actually CHANGE gameplay. Some ressources will enable the construction of unique units. Other ressources will give the city REAL gameplay benefits like more happiness.
The trade model was nonexistent. It was just about building lots of carvans to make more gold, that is all. Civ 3 will have a REAL trade model where you can actually trade real ressources for money and get REAL gameply benefits for getting ressources from another civ!
Civ 3 will have culture which did not exist at all in civ2. Culture will have REAL gameplay affects, such as faciliting diplomacy, expanding borders to reach new ressources, and converting enemy cities. This is huge!
Diplomacy is revamped with an all new bargaining table allowing any combination of deals.
Civ 3 will have stacked combat, bombardment, and Great Leaders.
I am not bashing good old civ2 but the fact is undisputable that civ 3 will introduce brand new concepts which hopefully will vastly improve the game.
Now, some say that civ3 is not radical enough because the basic core game mechanics is not radically different. I think the real issue is marketing. Either FIRAXIS upsets those who want a radical civ and please the "conservatives" or they make a radically new game to please the "radicals" but then they upset the "conservatives". Firaxis can't please everybody so they have decided to compromise.
I for one can't wait to play civ3. I can't wait to see what the new ressources and trade concepts are like. I can't wait to see the new diplomacy and culture. These features look AMAZING! And, I am hoping that I won't be dissapointed.
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Wiglaf
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Cambridge
Dec 2000 time: 23:14
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Diplomat,
Personally I think civ3 will be great, too, but there's a problem with all these new features. Alpha Centauri wasn't much more complex than civ2 - sure it added borders, and improved diplomacy, etc - but here we have civ3, aiming to go off the charts on gameplay demands. As stated earlier:
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1 The combat model is vastly improved because of implementation of stacked armies and apparently some kind of "bombard" concept (for catapults, etc) and also national support of armies from the treasury.
2 Culture and Borders and Nationality Concept - truly innovative and breakthrough concepts!
3 Strategic Resources and Luxuries
4 Much deeper diplomacy (trade embargoes, non-aggression pacts, mix-and-match negotiations, etc.)
5 An AI that should at least be as good as the best version of the SMAC AI (which though flawed was still a big improvement over Civ2 AI)
6 Great Leaders concept
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This affects two things: AI and micro. The AC computer controlled factions were pretty stupid when it came to beating a human and waging war, mainly because of all the new things it had to take into account. Can you imagine civ3's AI being a revolution with all this going against it?
As for micro, that speaks for itself. I don't really want to have to get all kinds of resources to build units. That's more for RTS games. I understand what they're getting at, but it seems to... out of its genre, know what I mean?
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The diplomat
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Terre Haute, IN USA
Sep 1999 time: 23:14
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quote: Originally posted by SMACed
Diplomat,
This affects two things: AI and micro. The AC computer controlled factions were pretty stupid when it came to beating a human and waging war, mainly because of all the new things it had to take into account. Can you imagine civ3's AI being a revolution with all this going against it? |
SMAC's AI was easily beaten by a human, that is true, however it was not all that bad. It's just humans are so much better, that is all. When you play other games, like **cough** ctp2 **cough**, you are amazed at how good SMAC's AI is!
The real question, I think, is: is it better to have new features that make the game more interesting for the human, or is it better not to keep the new concepts so that the AI has a better chance at being excellent? Personally, if I had to choose between new concepts and a better AI, I would pick the new concepts. I personally don't care so much if the AI is super smart, as much as what kind of experience I had playing the game. I am looking for trade, diplomacy, military etc that really captures my imagination. Others would pick the AI, and that is fine.
quote: Originally posted by SMACed
As for micro, that speaks for itself. I don't really want to have to get all kinds of resources to build units. That's more for RTS games. I understand what they're getting at, but it seems to... out of its genre, know what I mean? |
I do think there is a difference between the way that RTS handles ressources and the new civ3 ressource model. In RTS games like AoE, the player constantly needs to worry about the QUANTITY of ressources. Say a specific unit requires 300 wood, if the players only has 200, they need to get more wood to build the unit. This is not a issue with civ3. All the player needs is access to the ressource, and they can build as many of that special unit as they want. Micromanagement is further reduced because ANY city connected to the city with the ressource AUTOMATICALLY gets the ressource too.
Your post reinforces my point that all civers have vastly different expectations for civ3. Some want a radical new game, others want a civ2 with better AI. FIRAXIS has the difficult task of compromise. They can't please everybody. They also have to think about the new player who has never visited Apolyton and knows nothing about civ. If FIRAXIS stayed with the "wargame miniatures" style that Darcloud suggested, they might satisfy many civers here on Apolyton, but they would NOT win over the new player.
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Wiglaf
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Cambridge
Dec 2000 time: 23:14
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quote: In RTS games like AoE, the player constantly needs to worry about the QUANTITY of ressources. Say a specific unit requires 300 wood, if the players only has 200, they need to get more wood to build the unit. This is not a issue with civ3. All the player needs is access to the ressource, and they can build as many of that special unit as they want. |
Oh, that changes things. Nevermind then.
quote: The real question, I think, is: is it better to have new features that make the game more interesting for the human, or is it better not to keep the new concepts so that the AI has a better chance at being excellent? |
I think the latter is a pretty reasonable choice. After all, the game will lose its single play appeal if all it has going for it is its 'wow, that's neat!' factor. Know what I mean?
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korn469
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Poetic Justic
Apr 1999 time: 00:14
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i agree with LaRusso and others
while i know that civ3 doesn't have the best graphics of any game out there (right now that honor looks like to goes to Max Payne) it's graphics are exponentially better than civ2's graphics...civ3 has way better graphics than SMAC and like it or not SMAC had better graphics than civ2...if you think that civ2 has better graphics than civ3 you need to stop huffing glue
i will make a prediction, the cinema cut scenes in civ3 for wonders (if it doesn't have cut scence then we know it was rushed out the door) should be easily ten times as good as the cut scence in civ2
i have no comment about the AI, the only thing we know is that civ3 will be more complicated than civ2 and hopefully this wont leave the AI completely clueless
as for culture and special resources...i have posted a great deal on these items and since none of us know the specifics i do not know what extent they will change strategy...if done properly these two things could completely alter the way one plays civ...if done in a rushed and quickly implemented method they might do little more than shift the balance in existing strategies
the diplomacy system is another proud achievement that firaxis has touted on more than one occasion...i'm not expecting the AI to have Machiavellian cunning but it would be nice if it had a few tricks up its sleeve and wasn't always angry at the player...also i really hope that they keep the wide range of options in MP
i look forward to positive changes in the nuclear model and a proper implementation of MAD
the one thing i am most disappointed with is the fact that the civ limit in civ3 will be the same 8 civ (6 enemies minus your civ and the barbarians) limit found in the civ genre since the original civ
also i am looking forward to see if civ3 has the best scenario editor to date...if so that could keep civ3 going on for years...if not then a year from now we might have already forgotten the game
then there are a number of smaller improvements that will hopefully all work together and that the whole will be greater than the sum of its parts
civ3 might be a conservative sequal but if it is well done that wont matter...if it is rushed and incomplete though then i'm sure all of us will show our disappointment
i have a story about genghis khan for the nintendo, it was a wonderful game, one of my all time favorites...then i got a super nintendo and they came out with genghis khan 2...a small change in the game ruined it...they changed from having a number of troops to having a number of units because in genghis khan you only had three different types of units (infantry, cavalry, and archers) and in genghis khan 2 they provied you with culture specific troops (everything from mongols, to light cavalry, to elephants, and cannons it had a wide variety of units), in the original genghis khan you almost always lost troops in battle, and this slowed down your march across eurasia...in gk2 as long as your units survived the battle they would fight at full strength, so a small shock force of good units means you could conquer eurasia without taking causulties...also in gk when you killed the leader of an empire by seizing the territory the leader was in (or by killing a leader without a heir) their empire would collapse with all of the territories becoming independent...in gk2 no matter if you killed the leader or killed the leader and captured their headquarters their empire wouldn't collapse, so where in gk you actually had rise and fall of empires (see it can be done) in gk2 you just had a few empires get bigger and bigger, until there were only two or three empires left and that just ruined the fun in genghis khan 2
the point of that story is that even good ideas if not implemented properly can utterly destroy the play balance, and therefore the fun of a game...and anytime you make a sequal you should always check your game against the last game and verify that every single cool feature is either in the game or has been improved upon, and that none of the features in your game are obviously inferior to the previous game
so hopefully civ3 will be the best...but till we play it we can't know for certain which way it will turn out
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Sabre2th
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quote: the one thing i am most disappointed with is the fact that the civ limit in civ3 will be the same 8 civ (6 enemies minus your civ and the barbarians) limit found in the civ genre since the original civ |
They've already said that this will be customizable. Stop worrying.
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Sabre2th
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I haven't played GK 1 or 2. How does it compare to civ as far as gameplay?
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