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Everyman
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Honolulu, HI USA
Oct 2000 time: 05:12
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I build them, but not very often.
The reasons I don't build them more often are:
(1) Amphibious Warfare is a low priority research item (I also seldom build Marines).
(2) I find other ways to repair ships and create veterans. I repair ships by putting them to sleep or I sail them into the nearest city, disband them, and build a more advanced ship. I create veterans by trolling the enemy shoreline and knocking off unwitting cannons and other easy targets or by engaging them in battle in the normal course of action.
May I have your thoughts on this?
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I build them in cities on the ocean- duh 
yes because I like to have a navy. I know it is not required to kick the ai's ass, but I just like a well rounded military, pluss it looks cool. And the vet ships come in handy every once in a while.
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well all subs are useless. I find it hard to play without some of my units. I usualy put in jet fighters/bombers and nuclear ballistic subs. For some reason they didn't put them in the original game (yes I know there isn't much time to use the prop planes and electic subs if you do this, but oh well)
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Everyman
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Honolulu, HI USA
Oct 2000 time: 05:12
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About Marines -- I seldom build them, but can justify their use.
Amphibious Warfare is a modern technology that is available relatively early. You can use Marines in circumstances where you have researched Amphibious Warfare before your opponents have researched Conscription and Tactics, or have had time to deploy Riflemen and Alpine Troops. In these instances, you can use Vet Marines to attack shoreline cities, then capture and hold them. In other words, Marines can be used like real marines -- to serve as the first assault line and to defend beachheads.
I discovered this in a game where I was "forced" to research Amphibious Warfare. I then trained a squad of Marines, loaded them in a Caravel (yes!) and successfully killed off the Musketeers defending a shoreline city. Again, this is only good if the opponent does not have more advanced defensive troops.
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ColdWizard
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i rarely build port facilities and almost never build marines
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Jim W
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Saskatoon, Saskatchewan, Canada
Sep 1999 time: 05:12
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I've taken to building Marines, mostly because the AI eventually does, and Riflemen don't seem to stand up against Marines very well.
I also occasionally build port facilities, if the time and economy permits. (Like the occasions where my capital city can build either a port facility or a food caravan, or a very superfluous military unit.)
Jim W
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debeest
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I rarely bother with a lot of fighting ships, so I don't build many ports.
I hardly ever build marines. By the time you can research amphibious warfare, you can usually build units a lot better than marines. But I have been attacked by offshore marines, and it seems to me that they were more powerful than they ought to be. It occurred to me that the offshore attack might allow them to ignore city walls AND coastal fortresses. Has anybody ever considered this and explored to see whether it's true?
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actually I used to build railroads everywhere until I found out that they really didn't increase trade by 1 in all the squeares with roads . One of those things I never knew until I came here. Same with railroads increasing shield production. Oh well.
marines? I built them my first couple of civ games, never again. And even then I built them for defensive purposes. Now I build alpine, mech inf.
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Chainsaw
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Ratingen, Germany
Apr 2000 time: 05:12
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Playing conquest on a large map, I always have a couple of cities with port fcilities who build up my transport/escort fleet. Where's the point having several battleships/AEGIS-cruisers who can't protect your assault force because they're non-vets? IMO, eighty shields for a city which spents hundreds of shields for vet-ships is a good investment.
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