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Bird
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South Orange, New Jersey
Jan 1970 time: 00:14
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I was playing an OCC game tonight and was 5 years from landing. The only two civs I was at war with were still pushing knights around the board and were also the furthest from me anyway. I was on a strip of land separating two larger land masses, with my allies the Germans on one side and the Spanish on the other. I had fortified armor at choke points at both ends.
The Spanish had been good neighbors, but I couldn't get an alliance with them b/c they were at war with the Germans and kept insisting that I declare war in order to get an alliance. I traded with them whenever they asked and gave gifts often. They were enthusiastic, but all of the sudden they did the most effective thing I think I've ever seen the ai do: out of the blue, in one turn, they sent waves of dips into my city. First they stole laser, then they went nuts on my improvements, destroying factory, marketplace, library, manufacturing plant, mass transit, library, and aqueduct. Production went from high 80s to something like 32. No more one turn armor or stealth, and I was pretty low on cash.
The only reason the ai didn't take me out was b/c it waited too late for that maneuver. If it had done it right after I launched, i wouldn't have had time to build a bunch of one turn tanks and two stealth fighters. As it was, they couldn't get past the chokepoints with the tanks, they didn't have flight, and, well, you know what vet stealth fighters can do.....
Anyway, I was bug eyed as those dips just kept wreaking havoc on my peaceful little city. Quite impressive, actually.
What's the most impressive thing you've ever seen the ai do from a military perspective?
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dexter4dxm
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CA, USA
Jul 2001 time: 21:14
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the other night i was on the road to success in a large map king game with 7 civs. i didn't have many cities, but the cities i had were huge, with tons of production and science (one city had almost 300 science). i had just finished wiping out the only other civ sharing the continent with me, which included the use of a couple of nukes. now, i understand the use of nukes increases the likelyhood of getting nuked yourself, but i wasn't expecting what happened next. another civ, which obviously didn't like me, delivered a massive large-scale nuclear attack on almost every one of my cities! i was like in one turn i had lost nearly half of my total population, and even though very few of the cities were actually taken over, i was put far enough behind everyone else that i simply gave up. i have to admit it was nice getting humbled by the ai for once 
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EOL
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Oxford
Dec 2000 time: 05:14
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quote: Originally posted by Bird
The Spanish had been good neighbors, but I couldn't get an alliance with them b/c they were at war with the Germans and kept insisting that I declare war in order to get an alliance. I traded with them whenever they asked and gave gifts often. They were enthusiastic, but all of the sudden they did the most effective thing I think I've ever seen the ai do: out of the blue, in one turn, they sent waves of dips into my city. First they stole laser, then they went nuts on my improvements, destroying factory, marketplace, library, manufacturing plant, mass transit, library, and aqueduct. Production went from high 80s to something like 32. No more one turn armor or stealth, and I was pretty low on cash.
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I've had this happen in OCC a few times, the AI builds loads of dips in order to take your techs then realises that since it can only take one from each city and you only have one city its plan was daft. It only has the option of destroying improvements. When you run out of improvements they sometimes send in 2-3 diplomats each turn to investigate your city.
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Bird
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South Orange, New Jersey
Jan 1970 time: 00:14
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KrazyHorse: spies can repeat tech thefts as long as no techs were previously stolen by dips. Once a dip steals a tech, the city is "flagged" and no other techs can be stolen from it, even by spies. You probably had spies hit your city. No one had espionage in my game. I'm pretty sure EOL is right about why it happened, but I still thought it was impressive, even if by accident.
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dexter4dxm
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CA, USA
Jul 2001 time: 21:14
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quote: Originally posted by fittstim
Well, dexter4dxm, it kind of bites that the AI did that but I can't really agree that an all out nuke strike by the AI is an "impressive attack". In fact, it's mind bogglingly stupid and without any creativity.
After getting nuked by surprise time and time again by the AI for no other reason than that I had launched a spaceship, I now never build the Manhatten Project until I have dealt with all other competing civs. Any civ that tries to build the MP will quickly find it's civ decimated through spies (revolt) and stealth fighters.
No, I say with not a small amount of jealousy, I have never experienced an intelligent AI attack. But I can always hope... |
yeah, the ai making me lose half my total population, nearly all my
military units, and at least half my science/building production all in one turn is really "stupid" of them 
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dexter4dxm
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CA, USA
Jul 2001 time: 21:14
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you seem very confused. it looks like you never play nuke games, in which case you shouldn't even be replying to what i said. it's the type of game where nuclear warfare has already been used for one purpose: world domination, no one is setting out to conquer **** here. there is already pollution piled up everywhere, no point in cleaning it up, the game should end soon anyway. i play nuke games because it's nice to see the ai fight back for once, it's a lot more interesting than oooh! let's build the wonders first so we can build the spaceship first so we can run away from everyone. 
i also just want to point out that the ai obviously had no intention of capturing the cities it nuked. it turned about 10 decked out cities, with an average size of 28, into defenceless size 14 cities. not only does this cripple the science output, it kills production by vastly reducing shield production and causing widespread re-arming, which delays production of key s.d.i. defences, which were in construction when the attack occured.
if this were a normal, explore, expand, conquer game then fine i totally agree with you, but in a post-nuclear war era i still disagree
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dexter4dxm
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CA, USA
Jul 2001 time: 21:14
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no need to be mean? i have every right to disagree with you, and did you really expect my to be super-nice after you call my example the "lamest of the lame". Perhaps I really am putting too much faith on the AI, but that's only because I rarely see the AI nuke FIRST, especially if I have nukes of my own and I don't think they simply treat nukes as any other weapon. And whoever said the basic rule of the game is to build peace-loving hippie nations that forbid nuclear warfare? You and me will obviously never agree on this, because we are looking at the game from completely different angles. I play the game to have FUN, not to build a beautiful nation stretching across the planet with trade coming in from every angle just so I could feel good about myself. I've played the game that way too many times, and bloodlust nuke games are fun for me (and lots of other people, believe it or not). Like you said, you don't play nuke games, so I can probably guess then that you haven't read any threads involving changes in nuclear warfare from civ2 to civ3. One of the most pointed out things was that the AI would do simple one-time random nuke strikes as if they were cruise missiles or something. I hadn't seen the AI pull together a wide-scale nuclear strike until the game i mentioned. It could very well all be just random chances that this happened in my game. Oh well who cares, like I said we'll never agree on this so let's just stop
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Gatekeeper
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United States of America
Feb 2000 time: 23:14
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quote: Originally posted by Smash
The "every city send a unit to die over RR" is typical.You'd think they'd stop after 2-3 perish and try something else. |
Smash, et al.:
It can be a pain, though, if the AI happens to possess 20 or 30 howitzer divisions. Even if they don't take the city, anyone with their entire army inside will suffer severe unit loss. Perhaps even worse if the city has no walls and is eradicated.
I usually disperse my divisions into fortresses at least one square distant from cities and stack them. A human would nuke the fortress stack, but not the AI . It hits only cities and, once in a blue moon, naval fleets. (If the city has SDI, SAM Missile Battery *and* walls, then I'll hole up in there guaranteed.)
As for nuclear war, I've seen the AI hit cities and then occupy them with paratroopers.
CYBERAmazon
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