 |
|  |
 |
|
Chainsaw
|
|
Ratingen, Germany
Apr 2000 time: 05:12
|
|
I tried recently another kind of conquest in SP. My plan was to do buy off enemy cities instead of crushing the enemys military. But I noticed, that its kinda expensive. Size-12-cities without any WoWs, about ten improvements cost about 1500 gold. pretty much for my civ consisting of only eight really big cities (size 20+). My question to the pros: How do handle Spy Warfare? Do you poison the water and destroy improvements until the cities get cheaper?
Wouldn't it be more effective to rushbuy units and production improvements in your cities in order to smack the AI the old-fashioned way? Does your government have any influence on the cost of a revolt in a AI city?
[This message has been edited by Chainsaw (edited November 26, 2000).]
|
|
|  |
 |
|
|
Some key points for me when I play the bribe game in single player:
- Work up your treasury by building trade improvements (Marketplaces, Banks, Stock Exchanges, Superhighways)
- Extract tribute and gifts on a large scale. Manoeuvre your units and your diplomatic connections with other civs accordingly
- Set up trade routes between continents to generate funds
- Try to take the AI's capital before bribing the remaining cities
- Go for cities "at all costs" when they're in disorder
- When at all possible, use Spies and Vet Spies instead of Diplos
- Keep an eye on cities where AI units occur right next to the city. While the city may seem costly to bribe, the additional units gained could make it a much better deal than neighbouring cities with all the units inside
- Always ask for tribute/gifts first from the AI whose city you're about to bribe on the same turn
- Use your knowledge of where the Wonders are located when choosing which cities to go for first. Wonders do not increase the cost of bribing a city
- Check for courthouses in the city before bribing
- Attempt to bribe the city from a tile that's farthest away from the AI capital
Those are some of the points, anyway. Bribing is one of my favourite aspects of the game and it's a very effective way of expanding when you're playing under a representative government. 
Edit: It can often be worth it to really stretch your resources to get a couple of extra cities from an AI. Each time you take a city, the plunder is transfered to your coffers, and more importantly, the AI loses resources to generate trade and keep his treasury intact. Eventually, you'll reach the point of no return when the cost of bribe will drop dramatically - because of the previous bribes. Love it. 
[This message has been edited by Legman (edited November 26, 2000).]
|
|
|  |
 |
|
Chainsaw
|
|
Ratingen, Germany
Apr 2000 time: 05:12
|
|
Thanks a lot! That will certainly help. Are you sure about the wonders? How can I demand tribute being in democracy? Do improvements raise the price, or is it just the courthouse?
|
|
|  |
 |
|
|
Chainsaw,
Yes, I'm (nearly) sure that Wonders do not increase the bribe cost. I haven't tested it or seen it tested, but I've certainly never seen anything to indicate that they would affect the cost.
One cannot extract tribute when in a Democracy (or in a Republic for that matter), but the key is to extract it as much as you possibly can while you're in Despotism and Monarchy. Having units stationed on the rivals' continent will make them much more willing to cough up, and there are several other tricks on tribute, just try searching a bit round the forum.
While in Republic or Democracy, you have to rely on alliances to get gifts of gold from your allies. This can be very rewarding, especially if you try to stay on good terms with them by gifting techs in return. At the same time, not being number one on the powergraph (supreme) will ease the gifts even more. If you're ever in Anarchy for some reason, be sure to take the opportunity to demand tribute from non-allies on every turn.
I believe improvements within a city aren't connected to the bribe cost, but I'm not sure about this. The main factors are the AI's treasury, city population and distance from the capital, this much I know. If improvements affect the cost, I'd presume it is on a very modest scale only. The one exception to this is of course the Courthouse improvement, like you said.
There are just so many intricacies when it comes to bribing - and the fundraising that'll allow it. I guess that's what makes it so fun, like with any other aspects/approaches in this game. 
[This message has been edited by Legman (edited November 26, 2000).]
|
|
|  |
 |
|
Chainsaw
|
|
Ratingen, Germany
Apr 2000 time: 05:12
|
|
Can you really "poison" a city to size zero? Wouldn't it be better to reduce its size to a level where its much cheaper to bribe?
I haven't nuch expirience with extended spy warfare. I have never used them in masses except for stealing techs if I needed to, for special destruction assaults or in the field (sabotage, intelligence). A "bribe game" never seemed that effective because of the high amuonts of money you have to pay, especially if the cities are bigger, and your civ doesn't generate much more than 1k - 2k of gold each round. I always relied on military. But now, I will have a try on this one.
Thanks for the help!
|
|
|  |
 |
|
Bird
|
|
South Orange, New Jersey
Jan 1970 time: 00:12
|
|
I do not think you can bribe a city to size 0. Many months ago I posted about my attempt to do that in an OCC game where the ai had encroached on my city squares. No matter how many spies I sent in, it wouldn't disappear. I don't remember the details, but I think my experience was something like this: I'd send five or six spies in once it had been reduced to size 3, and it wouldn't go below size 2, and the next turn it would be back to 3. It worked like a charm, though reducing the city from it's original size 8 or 12 or something.
|
|
|  |
 |
|
jcarkey
|
|
St. Louis
Aug 2000 time: 23:12
|
|
To set up a good spy army switch to communism with max taxes. Then build 40 or so vet spies. Switch to fundy. Wait a couple of turns. Bribe everything and everything. After you capture all of the AI's cities except for the capital use all of the bribed units and seize it. Then return to your regular game. If all of the cities are connected by rail it is much easier.
------------------
What if the Hokey-Pokey is really what its all about?
Save the whales, collect the whole set!!
If Al Gore invented the Internet, then I invented the spell check- Dan Quayle
|
|
|  |
 |
|
Chainsaw
|
|
Ratingen, Germany
Apr 2000 time: 05:12
|
|
Wouldn't it be better to stay in democracy to make more money than in commie, and lose some of your non-vet spies instead? Has fundie any advantages in spy warfare except the possibility of rejecting peace offerings?
|
|
|  |
 |
|
|
In Fundamentalism, all your tithes (luxuries) get converted into gold, thus making it easier to bribe AI cities once you've got the Vet Spies. And you can further max your tax income, since there's no unhappiness to worry about.
|
|
|  |
All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|