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D4everman
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Fort Dix, New Jersey
Jun 2000 time: 05:14
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Every time the drones are in my games the global warming message says its mostly duew to them. Does this happen to everyone? What if you happen to be playing the drones?
D4
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bobyk464
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I've seen damage due to the Cybernetic Consciousness reported, as well. Population, as well as industry, was contributing.
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bobyk464
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I've seen one city lost due to rising ocean levels. Can't remember whose it was, but anyway, I figured I could try the same thing artificially on Domai.
Free Drone Central was on the coast, and had Recycling Tanks and no Pressure Dome. So I sent over a quantity of sea formers from here and there to play ball and lower the ocean floor to flood him out.
When everyone was in place, just outside of his borders and out of sensor range, and one last check showed that there was still no Pressure Dome (either complete or under construction) in the base, I moved them in.
The charge incurred at the beginning of the operation was something a bit over 2700 credits. I had enough formers to complete the task in one turn; like 8 or so. Result? Free Drone Central was now a sea base, sitting pretty right off Domai's coast. I looked in the base again. The Recycling Tanks had been replaced with a Pressure Dome. Anyone else ever see this phenomenon?
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Avenoct
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NC, USA
Apr 2001 time: 00:14
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I've never seen P-domes magically appear, but, the AI is smart enough to switch production to them if it's base square is threatened, or in some instances, if a square in it's base-radius is threatened.
I've been experimenting a lot with this for Aldebaran as the AI ecodamages quite a bit (increased mineral production). I have to watch a lot of auto-games to fine tune the AI strategy, and when a golobal warming message comes up I do a general survey around the map. If you move the cursor over 'low' areas that are going to be flooded (and you'll noticee a little warning 'endangered!'), you can get an idea of who's going to be affected. Next turn, invariably, the AI switches production to P-domes in those bases! I was amazed. I suspect that you see the domes magically appear b/c the AI was working on a larger build before the warning came. When it changes production, the AI can use those minerals to build a P-dome and then switch back to whatever it was building before. In this respect it's magic as the AI 'cheats' the retool-strictness that a human player would have to deal with (at least on Transcend level).
-Smack
P.S. If you're desparate to sink an AI land city, there's always a team of 8 drop-super formers to land next to their base...terraform down!
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Misotu
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Leamington Spa, England
Dec 1999 time: 05:14
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Pressure domes will always appear in bases over a certain size that are submerged due to rising sea levels. Hope someone else can confirm this, but I think the base has to be over size 11? Thereabouts, anyway, it's a while since I had to worry about this.
There is a significant loss of population in these large bases (I think perhaps 10 pop, but again it would be good if someone with a better memory could confirm) - a dome appears from nowhere, there is serious pop loss, but the base survives. This works for human players, as well as the AI.
It should also be noted that the tile "wash" described by Fitz can also occur on squares well above sea level, and well above endangered level. Bases on these squares are not threatened, but terraforming is destroyed and units can be washed away even on squares that should, in theory, be perfectly safe. Beware ! 
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