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Vale Lurk
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>>It lies in the AI and its management woes.
A good point.
My theory is that SMAC/X uses essentially the same AI engine that Civ2 used, but SMAC/X is a more complicated game, with as the designers put it "more different strategies to pursue", or somesuch. So the game is more complex (great!), but because of that, the AI struggles more: More Complexity -> More Stupid AI.
Not only that: More Complexity -> More chance of game unbalancing strategies.
Let's hope they put in more effort for AIs in Civ3, Smac2 ...
(but my No.1 worry is that they won't)
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MattyBoy
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Pekka Fan Club
Jun 2001 time: 15:15
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It's funny.
My memory of Civ is that it became easy to beat resoundingly via ICS.
I'm probably deluding myself.
My approach was to develop cities fully where good tiles existed and just fill in the gaps with cities that did nothing more than support a settler (quicker than building a road, too). Try to use almost all of the tiles in your territory pretty early in the game and expand extremely fast, building roads and developing only the tiles that will be working immediately.
(If you meet anybody early, just refocus entirely on a chariot-rush)
Soon you would have much more pop, hence much more trade, than the AI. This means better technology for war. Then, you just build settlers in your original cities as you run out of tiles to work, and send these settlers to the conquered territories.
Then you can choose whether to leave one enemy city intact and build up the conquered cities and head into space or just conquer all as quickly as possible. Not a hard decision, given the amount of micromanagement involved.
Eventually, I got sick of the ICS and sick of just trying to win by conquest at the earliest possible date. I actually found that I was boosting my enemies early in the game so that I could get more from them when I conquered them. This gave bigger scores and often didn't slow me down.
Until I developed this technique, I loved Civ, but I now have more fun with SMAC as the game remains in the balance for a bit longer and it has less micromanagement and more character.
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Wiglaf
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Cambridge
Dec 2000 time: 23:15
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*raging hordes*, Misotu, *raging hordes* 
quote: ore Complexity -> More Stupid AI.
Not only that: More Complexity -> More chance of game unbalancing strategies. |
Looking on the bright side: complexity could mean more interesting multiplayer. Of course, since I don't play MP much...I'd rather the AI be good. Then again, wouldn't we all, if not just for the sake of completion.
quote: Perhaps now I'd find the Civ AI superior, given the constraints of the game itself. There has to some reason why people are still playing it |
That's my reason for not jumping ship. Constraints (cough, blatant ai cheats, cough) or not, it's hard, and I like it for that.
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Basil
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Vancouver, B.C., Canada
Apr 2000 time: 21:15
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I found Civ II to be easier to win than Civ I, and SMAC to be easier to win than Civ II. In Civ I the barbarians/AI would kill you early - if your city was empty and they found it, you were dead. In Civ II that had been coded away - if worst came to worst, the barbarians/AI would always accept a bribe (I'm talking very early game here) and leave your empty city alone.
As people have said, it's easier to beat the AI in SMAC than in Civ II because the SMAC AI doesn't know how to do various things, starting with terraforming . The attempt in SMAC to make the AI clever by delaying its attack until it had built up its forces backfired too - yes, that makes sense for rovers in the early game, but it makes no sense with missiles, or with 8-1-10 needlejets. *sigh*
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Ned
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of Aptos, CA
Oct 1999 time: 21:15
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Blake, I don't know if the wonders were free or not since we didn't have infiltrator ability in that game. However, after the AI had researched a tech, it would soon get the wonder.
I suspect what was actually happening was this:
It built caravans in other cities, which when built could automatically be cashed in a city building an SP. This probably made it seem as if there was a cheat going on. Even today the AI builds crawlers to rush build an SP. I don't this this behavior is anything new.
I am also convinced that the AI rush builds SP using EC's. I have been monitoring competitive AI SP builds. Many times it has, for example, 10 turns to go. Maybe one or two adjacent cities are building crawlers. However, the next time you check, there are 0 turns to go. How did this happen? It either cashed a lot of crawlers that we could not see, or else used money to rush build.
Obviously, the AI was doing the same thing in CIV I, but we simply could not see it.
Also, does anyone remember seeing an AI diplomat in CIV I? Not me. However, I have had numerous cities captured by AI dipllomats I never saw.
Ned
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