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NorthSwordsman
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This might be a dumb question, but the dumbest questions are those not asked... and I have some problems with this....
Exactly how is a popboom executed? I know CC provides +2 growth, Planned another +2. What I am trying to figure out is how to tell there is a popboom occuring, and how long can you sustain that? I've heard discussion after discussion mention popbooming, but there doesn't seem to be any threads explaining HOW a popboom is done. Doping into a golden age forces a popboom, that much I understand. I want to know more about this in detail so I can get a handle on this.
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NorthSwordsman
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WE,
THANK YOU! That is exactly what I needed to know about popbooming. Thank you for helping with that area. Hmm.. fits right in with Vel's strat on "creating synergy", doesn't it? Using crawlers, you could popboom early...
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big_canuk
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Leamington, ON, Canada
Jul 2000 time: 00:15
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I look all the time. WE is correct. During a pop boom, the display looks as it always does, showing the bars, some full, and some not, with 2 or more highlighted, which show the excess nuts. It still says, say 5 turns to growth, even though you will grow next turn.
It is still possible to grow with plus 1 nuts, but then it will be normal growth, only occuring when the "tank" is full. BTW, it is *much* more efficient to switch one crawler from mins or energy to nuts (even if only 1 nut) for one turn to get the growth. Then the crawler can be switched back the following turn if the new worker harvests at least a 1 nut square. Or the crawler can be left as a 1 nut crawler with the new pop being changed to a specialist to provide at least 3 efficiency proof rps or ecs. (Hmm..., better get to work making more farm/condensers.)
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