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RedArmy
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Sydney
Apr 2001 time: 05:15
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I'm sorry to ask this question before I actually play the Pack.
I've read the thread about the packs around and Pedrunn said this:
"If you like the ancient ages get craddle, if you want to see new features and diversous gameplay get Medmod, and if you dont want these bunch of new things and want to play the regular settings get Apolyton Pack."
So, I would like to stick on the regular game (with things fixed) --- the Apolyton Pack, but I remember in some thread people say AI Craddle is the most aggressive, the others mods are basically the same as original.
In the Craddle thread, Hexagonian said all the trick was 'Frenzy AI Mod' being incorporated --- I am not sure if I get correct here.
So, what I am asking here is, how is AI doing in Apolyton Pack? On the other hand, how can I load Frenzy AI Mod after I load Apolyton Pack (have both of them)?
Cheers
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hexagonian
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Gnawing on your mind...
Jun 1999 time: 23:15
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Dale said he modified some of my files - however, I do not know what he did as I haven't yet had the time to look at the Apolyton Pack files.
I do know that he said Diplomod 3.5 was more aggressive than 3.6 too. Cradle uses 3.5.
The Frenzy in my mod is actually a low level frenzy because it tied into whatever advance you have reached. If you go into Frenzy.slc, you can adjust Frenzy by looking for the following lines of text
} elseif (FAI_PlayerAge[num] < 2 && HasAdvance(num, ID_ADVANCE_IRON_WORKING)) {
FAI_ATTACK_SIZE = 7;
FAI_PlayerAge[num] = 2;
for (i = 1; i <= FAI_MAXPLAYERS; i = i + 1) {
if(IsHumanPlayer(num) && FAI_HateLevel[i] <= 25) {
FAI_HateLevel[i] = FAI_HateLevel[i] + 5;
}
}
}
Each level of Frenzy has a similar entry, tied into an advance - so if you want to reach higher levels of Frenzy, then you need to change the HasAdvance line to an earlier advance. (In Cradle, the next level of Frenzy is not reached until Industrial Revolution) What you also have to remember is that on the highest levels of Frenzy, the AI goes suicidal - attacking with no regard to defense, which a savvy human player can easily exploit. Hence the reason I have kept it on a low level for Cradle - though I think I could also get away with a higher level of Frenzy in Cradle.
I believe that the success of Cradle though is a variety of things, rather than just the use of Frenzy - because all that Frenzy does is enable the AI to assemble forces and march them out - it does not force those units to attack (at least this is how BlueO says it works) You also have to bump up the numbers in Strategies.txt, because that is where the AI calculates the priorities for attacks and all the other things it does.
I also think that the AI is more aggressive when it is in a position of strength (it has a stronger military, better production and so forth), so I also bumped up the numbers in diffDB.txt (the difficulty settings file) which Dale also did for the Apolyton Pack.
But try some of this out on your own setup - and report back your findings. Generally, I am hearing scattered reports that Cradle is the most aggressive Mod out there - but playtesting is based of a variety of conditions (such as starting positions/difficulty levels/number odf civs/barb settings) and the results will differ from game to game, so I do not know how much I can read into the reports.
And I do not get the reports back that Wes or Dale gets from their work either as those mods have a wider audience too.
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