 |
|
Tizzy
|
|
Whale or silk, definitely!
|
|
|  |
 |
|  |
 |
|  |
 |
|
Mercantile
|
|
Westcoast of Canada
Dec 2000 time: 05:12
|
|
Julius i really think its all about production. In x2 you may as well build on the special especially in a small world where they players are cuthroat when it comes to specials. In normal produciton i build only on specials if i am bottlenecking, otherwise i too prefer the perfectionist style.
|
|
|  |
 |
|
Richard Bruns
|
|
NC, USA
Nov 1999 time: 06:12
|
|
My favorite type of special is the river. It gives trade, defense, and movement. With a representative government, colossus, and superhighways, all improved river squares will produce six trade. I think a good river system can help you more than any other special. Rivered forests are especially nice. Since roads add trade to these squares, you can easily get three shields and three trade out of these. It's a real bonus when you can turn a rivered grassland into a rivered pheasant or silk.
|
|
|  |
 |
|
Richard Bruns
|
|
NC, USA
Nov 1999 time: 06:12
|
|
One time I had three cities by the second turn, thanks to a river and a goody hut. That same game I also got a lot of free techs because I started close to the Vikings. I crushed them of course; why does the computer think this is a disadvantage?
You have to terraform terrain to get rivers through hills. It's worth it for perfectionists, however. In the right circumstances, a fully improved rivered coal can give 7 production and 6 trade.
[This message has been edited by Richard Bruns (edited November 14, 2000).]
|
|
|  |
 |
|
debeest
|
|
I recently encountered a river on a hill. I hadn't terraformed anything -- I rarely do. Sure caught me by surprise; I don't think I'd seen one before. So I guess it can happen, and it makes a pretty nice square.
|
|
|  |
 |
|
Richard Bruns
|
|
NC, USA
Nov 1999 time: 06:12
|
|
Actually, I find that rivers are most helpful on squares that normally proviede no trade, like hills or forests. The river giving trade means that republic or democracy and colossus will each give another arrow when they wouldn't before. Also, roads on river squares will always add a trade. So the river essentially adds three to six arrows when on a non-trade terrain, and only one when on a trade terrain. A rivered coal would IMO be better than a rivered gold.
|
|
|  |
 |
|
Richard Bruns
|
|
NC, USA
Nov 1999 time: 06:12
|
|
Yes, you need colossus and superhighways to get the six trade. One for river, one for road, one for government, one for colossus, and add 50% with superhighways to get six. The colossus makes the difference betwen 4 and 6.
|
|
|  |
 |
|
ColdWizard
|
|
if you terraform the desert you lose the oil. you can just mine the oil to boost production.
[This message has been edited by ColdWizard (edited November 17, 2000).]
|
|
|  |
 |
|
|
On 2x I like Seals the most. I always colonize the artic.
|
|
|  |
 |
|
Richard Bruns
|
|
NC, USA
Nov 1999 time: 06:12
|
|
Yes, rivered pheasants are good. You can often mine rivered grasland into a rivered pheasant.
Oil is good because you can get 7 shields and some trade. Coal gives a food and 7 shields, but no trade.
|
|
|  |
All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|