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ColdWizard
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whale with gold in second
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East Street Trader
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London, United Kingdom
Jun 2000 time: 05:12
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Just for the moment, rivered silk has (temporarily I am sure) displaced my long term love of the whale.
As I posted elsewhere, you can found a capital on a rivered forest square with access to rivered silk and then build a settler (even two) while the capital is at size one - without falling behind on early research.
You are invulnerable to barb attack until you found the second city and, while you are building the settlers, your exploring units can get themselves a long way from your solitary city thereby maximising the chance of non units from huts and, later, maximising the chance to occupy good choke points in time to pen in the AI.
When you manage two quick settlers the timing just rocks! The capital goes to size two and thereafter, being shield rich but relatively slow growing, it is ideal for building the first wonder or two. You can pretty well guarrantee the Gardens and then the slow growth keeps the city celebrating with hardly an ounce on micromanagement required. Add the Collosus and you have one hell of a trade arrow powerhouse! Meanwhile the two settlers found just as the capital goes to size two and your exponential expansion starts at two with (if you're a perfectionist) the non settler still busy improving the land.
Try a game set on wet and 5 million years old and you've a fair chance of finding the necessary terrain near the equator.
All this having been said, on those occasions when I catch sight of a three whale site (only ever happened three or four times in my games as far as I can recall - not having tried the 4 whale OCC I've never seen seen a four whaler) then I can't rest til I've got a settler to the site and founded. My best cities of all time are all early river delta cities but "Three Whale Island" cities occupy a particular place in my affections whether it proves to be their fate to get to be mighty metropoli or not.
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East Street Trader
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London, United Kingdom
Jun 2000 time: 05:12
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DaveV
Single production. Yes, you are likely to switch to work a grassland square for the turn or two it takes the settler to go off and found - so as to keep the capital growing towards size two. But as soon as the settler founds, and assuming you want to continue the shield/trade rich, slow capital growth approach, then you switch back to working the rivered silk again.
I'm at work and can't remember if there is any essential subtlety of timing involved when you get to make a second settler. From recollection there isn't. I think I've simply rushed the second settler when the food box has been one wheatsheaf short of being full, and then switched to working a grassland square to keep the two settlers supported until they found.
Yes, you could perfectly well build on the silk. As far as I can remember, my thinking has been that I would expect to deafforest the capital's home square at some stage and I usually like to keep the trade benefits of silk. But you might be happy to convert the silk, or be happy to leave the home square untouched. I should have mentioned that what started me down this path was a discussion of whether the defensive bonus for river and for forest are cumulative. The conclusion was that they are and I can confirm that matches my experience. So this tactic has extra merit for those who like all their cities to have good defences.
I did have one minor accident. In a fit of over exuberance in one game where I tried this out I let my initial warrior continue exploring and sent no-one back to defend the capital saying to myself that even the first settler would be sufficient defence, if needed, while no other city had been built. Of course I was forgetting the need for martial law when the capital goes to size two. So I went into disorder. I don't think, even then, that I lost a settler. But it took a while to bring a unit back to establish martial law which cost a chunk of the flying start. Also I realised that this gives up the chances (quite good maybe as it's happened in two separate games played this way) of capturing a barb chief. If you have built a road in the square next to the capital, after the barbs immolate themselves against your humble but invulnerable warrior, when the chief retreats he may well hit a two movement square whereupon the warrior sallies out on the road and picks him off. Once, the barb chief [i]elected[i/] to try to move into the two movement square - so they are no brighter than other A1 creatures.
Once I get home I'll see if there is some trick of timing involved and post again if there is. But I'm afraid that will be after the week-end as I've changed modems and can't yet get the thing to work properly (keeps telling me the modem's already in use by another programme when it ain't).
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Mercantile
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Westcoast of Canada
Dec 2000 time: 05:12
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drake rumour has it that 5 specials have been reported on rare occasions. I have seen specials not in a traditional pattern and received four but i don't think i have seen the coveted 5 special. A couple of weeks ago, i believe this topic was brought up and one or two civers reported this bizarre incident.
Should i spend the time changing terrain looking for that fourth special? and its only on grasslands right?
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Chainsaw
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Ratingen, Germany
Apr 2000 time: 05:12
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I just LOVE wine. Combines food, production and trade. Its directly my second favourite special after whale. Whale is only good for a nice start. For bigger cities I prefer wine, gold and iron/coal.
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Smokey tha nuke man
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da dawg house
Oct 2000 time: 05:12
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da smokes favourites are
1>whales-benefits allaround growth and since its in the ocean, enemiy can't block access to it
2>fishes-food boost= in the ocean
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cavebear
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of the Pleistocene
Oct 1999 time: 00:12
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I like whales and fish in 1x1x games, and whales in other games best for overall development. After that, I like to find silk, peat, wine, and gold.
I don't mind imbalance; I go for total number of assets on the idea that I will gain from them in the long-run if not the short-term.. I'll do the managing to get what I need from them. The more total numbers I can get pay off eventually. And I have been enjoying building *ON* resources, lately.
I don't do too much terrain-changing, but I will certainly consider creating a river-silk square, etc, when I have a surplus of engineers.
------------------
Proud participant in GameLeague...
Proud Warrior of the O.W.L. Alliance...
[This message has been edited by cavebear (edited November 11, 2000).]
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Whales and Silk are the most balanced, for sure.
Wine is fine, too. 
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Re: Using 4 specials
If you use 4 specials in one city for long, you show foolish gluttony. 
Two, at the most, should suffice.
You're giving away potential cities if you use all specials for one city.
IMO.
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