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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > Air-to-air vs. unarmed units
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bobyk464 is offline bobyk464
Chieftain
USA
Jan 2001
time: 05:14
  Old Post 01-08-2001 17:55
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Air-to-air vs. unarmed units Help yourself to an AD-FREE life

How does an unarmed air unit, such as a Gravship Former, Transport, or Supply perform when attacked? Are the odds maxed out, such as 65535:1? Can they disengage if they have a movement advantage?

Lefty Scaevola is offline Lefty Scaevola
Emperor
San Antonio TX USA
Oct 2000
time: 23:14
  Old Post 01-08-2001 18:37
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The defense is based on the armor class, 1 thru 12. In addition, a class 1 (no armor) that is unarmed (no offensive weapon) is reduce to a value of 1/2. I have never seen an air unit disengaged, I do not believe that they do so.

EtheMind is offline EtheMind
Warlord
Finland
Jul 2001
time: 07:14
  Old Post 02-08-2001 03:43 Visit EtheMind's homepage!
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They don't stand a chance. Period.

mrdynamic is offline mrdynamic
Chieftain
Minnesota
Jul 2001
time: 05:14
  Old Post 02-08-2001 04:39
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Enter the AD-FREE zone

Ive had a former defeat a needlejet once when attacked. But my formaer had Elite Morale and Armor 4. I admit though, it is rare for me to see this happen.

MattyBoy is offline MattyBoy
Prince
Pekka Fan Club
Jun 2001
time: 15:14
  Old Post 02-08-2001 04:42
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Do elite formers get an extra move?

mrdynamic is offline mrdynamic
Chieftain
Minnesota
Jul 2001
time: 05:14
  Old Post 02-08-2001 04:46
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Not that ive noticed. I believe the moves depends on your chasis. If you got the marine SP you get 2 extra moves however.

Lefty Scaevola is offline Lefty Scaevola
Emperor
San Antonio TX USA
Oct 2000
time: 23:14
  Old Post 02-08-2001 18:35
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My elite super fusion rover formers (Santiago, command nexus, cyborg factory) had 3 movement rather than 2.

Lefty Scaevola is offline Lefty Scaevola
Emperor
San Antonio TX USA
Oct 2000
time: 23:14
  Old Post 02-08-2001 18:41
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My former and other non combat units do not get a morale boost from monoliths, nor can the get the trained special charateristic. Thus ii is difficult for the other factions to get elite formers.

johndmuller is offline johndmuller
King
Capitol Hill, Colony of DC
Feb 2001
time: 00:14
  Old Post 02-08-2001 21:30
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quote:
Originally posted by Lefty Scaevola
My former and other non combat units do not get a morale boost from monoliths, nor can the get the trained special charateristic. Thus ii is difficult for the other factions to get elite formers.

There are Fundy (+1) and Power (+2) to boost the morale in addition to the Command Center/Nexus and the Bioenhancement Centers/Cyborg Factory. Power, at least would equal the Spartans +2 morale bonus.

Despite a recent thread, I don't quite understand them, but I believe that Childrens Creches may also give morale boosts, at least under some circumstances. Regarding non-combatants, they might be boosted while in the sphere of influence of the Creche at least, and maybe additionally if built and/or homed there.

Navy Yards/Maritime and Aero/Cloudbase also boost civilian craft morale in their respective domains in the same fashion as Command & Bioenhancement facilities do for the land units.

AFAIK, any elite unit gets the extra movement.

DilithiumDad is offline DilithiumDad
Prince
Ohio
Aug 1999
time: 00:14
  Old Post 02-08-2001 21:33
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Elite formers are very handy --this is a significant faction advantage for the Spartans. Also, any faciton can get this by running Power/Thought Control (which can be done without penalty after getting Cloning Vats!).

Lefty Scaevola is offline Lefty Scaevola
Emperor
San Antonio TX USA
Oct 2000
time: 23:14
  Old Post 02-08-2001 21:44
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For defense, note that a fusion sea former can have plasma steel armor for no extra cost.

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