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Sabre2th
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How can you base this on the video?? The video is a grainy shakycam -- it couldn't give much of a demo of anything specific, just a little peek for us.
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TechWins
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Arizona
Apr 2001 time: 22:15
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quote: How can you base this on the video?? The video is a grainy shakycam -- it couldn't give much of a demo of anything specific, just a little peek for us. |
All I'm saying is that from what we've (maybe I should say I instead of we) seen the graphics aren't clear. I haven't seen the E3 so maybe the graphics look clear in that. I'm not sure how the final graphics will look but from all the screenshots and the single video I've watched the graphics aren't clear. I will admit that the graphics looked very clear in the resource preview, though.
quote: Graphics do not make a game |
Of course they don't. Gameplay is the most important part of the game but clearity is a big part of the game also. If you have to strain your eyes miserablely time after time trying to find out what unit that is or whatever, then the game is no longer fun. I want to be able to recognize units, etc... right off the bat, like in Civ2. Is that really so much to ask for? Don't take my words out of context here, like you people do with Yin.
Last edited by TechWins on 02-08-2001 at 06:32
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Sabre2th
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quote: Originally posted by TechWins
These screenshots are the ugliest thing I've ever seen. I know even in the Civ3 clip, that was about a minute and ten seconds, the graphics still didn't look clear. If the graphics still don't even look good on video, when are they going to look good? I'm sure they will look good when we finally play game but from what we've seen so far they don't look clear. You can't deny that. |
Sorry - I misread your post. The e3 video was very low quality.
I went back and watched the trailer again and the graphics really didn't look bad. I think they were just shrunk down too much for the clip.
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tniem
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Hope College
Apr 2000 time: 00:15
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quote: Originally posted by Recurve
Very nearly. |
How?
Civ III was in the planning stages while CtP II was being built.
Meanwhile games such as SMAC and Imperialism were made. The grand EU was released and now a sequel looms. MoO3 was getting started. How did CtP almost kill TBS games?
Look I wish Civ III would be a highly revolutionary game - I after all got bored with Civ II because it was too much like Civ I for my tastes. But that does not mean one bad game will kill the genre or the series. I think the graphics will not help spreading the genre but I don't see TBS future hinging on Civ III, it could help or hurt it but kill it? I just don't think so.
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down th' pub
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Chasin' Shadows in the Rain
Dec 2000 time: 05:15
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quote: As far as your opinion on the graphics, all I can do is say what I've been saying for quite some time, which is that you should wait until the game is released before passing judgment on the graphics. Many of the screenshots floating around the net are *months* old, and we are still in development.
Dan |
'Nuff said
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TechWins
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Arizona
Apr 2001 time: 22:15
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Steve,
I agree the graphics should be able to be easily customizable. It adds a great touch having a lot of customizability. [Off Topic] In fact right now (past few days) I've been customizing the rules.txt and units.gif, in Civ2MGE, more to my looking. I'm adding new units so I'm actually not fixing anything, I'm only adding graphics. [On Topic] The thing is many people don't want to have to fix that road over the mountain graphic. They want to have these things already done when they first play the game. Not to say that it (road over mountain) will be in Civ3. when it's finished The graphics should be customizable but they should also already look good without customization.
quote: Picking at lack of polish is something of a moot point. |
What should we rehash the civ specific units thing again? No, so we have to discuss something else. The only new info. (released) we have are screenshots. Which leads us to the conclusion of discussing screenshot graphics.
Last edited by TechWins on 03-08-2001 at 14:11
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