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Pedrunn
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of Natal, Brazil
Jul 2001 time: 02:15
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Here it is. I Those are all the files i changed about the units before i started the deleting: units.txt , uniticon.txt , newsprit.tst , updater.slc , slc_chris.slc , gl_str.txt , scen.txt and worderunits.slc
I only put the gl_str because you asked for but the only thing i changed in it was the govs names. The slc_chris is the Elite Unit code i borrow from MedMod, the updater is the unit updater, the Wonderunits i think you know what it is . Although none of then has nothing to do with the Warrior.
PS: And the AS before the files are there because i use modswaper to load my changes.
Attachment: units.zip
This has been downloaded 4 time(s).
Last edited by Pedrunn on 03-08-2001 at 07:34
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Immortal Wombat
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in perpetuity
Dec 2000 time: 05:15
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I think I've found it...
I suspected the problem was in the Elite units code, as it is the only thing that bans certain units.
The lines
code:
for(i = 0;i < 125;i = i + 1) {
unitOwner[i] = ANYCIV;
}
in AS_SLC_Chris.slc mean that the first 125 units can be built by anyone. As you have 145 (?) units in the mod, you will need to change that number to however many you do now have. That way, their owners will become ANYCIV, and any civ can build them.
Some more points 
You might need to delete the // from the first line in AS_SLC_Chris.slc, as it was removed for inclusion in Wouter's SLC file (in the MedMod2) That's this one:
code:
//int_t unitOwner[];
If you get an error with it.
Then in the updater.slc file, the last array you filled in is numbered 22 again, whereas it should be 27.
If there is a problem with the wonderunits code clashing with the elite units code, just tell me, because they both use the same function, and the WU one will need changing. I had the same problem with the OCC scenario... but anyway...
Looks like a great mod Good Luck
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