Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-General/Help/Strategy/Multiplaying-Archive > Frenzy AI in Multiplayer Game?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
VisionV is offline VisionV
Settler

May 2001
time: 05:15
Question  Old Post 02-08-2001 01:36
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Frenzy AI in Multiplayer Game? Support Apolyton or Terrorists Win

I really have two questions.

1) I would like to change some unit specs in a multiplayer game. I have changed the archer in my units.txt to Attack=5, Defend=5 and Ranged Attack=10 in order to bring better balance and need for combined arms. In order to change this on multiplayer games do I need to change this on every station or just on the host?

2) I would like to use the FrenzyAI (or other mods perhaps) in multiplayer games. Do I just install all the TXT files with it in the appropriate directories for multiplaying or what? Also, do I need to update every station or just the host?

Thanks. With mods this game is fun, but I play with friends, so we need the multiplayer aspect. We also like to play as a team many times, so we need to mod the multiplayer AI to give us a challenge.

Thanks!

me_irate is offline me_irate
Warlord

Feb 2001
time: 05:15
  Old Post 02-08-2001 07:32
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

I have personally done extensive tests with some of my friends about this. The answer to your question is that every single player needs to have the exact same files installed(patch, mods, and any changes to the .txt files in the game) If these are not all exactly the same, the game will resinc every turn. (this is also useful for determining if someone is cheating if the game resyncs like crazy, someone has changed thier stuff)

as for your second question i believe the same aplies ( i have never used frenzy mod) whatever you change on one comp change exactly the same on all.

faded glory is offline faded glory
King
This trash talking 2 bit dope dealer is about to learn respect for the law
Jan 2001
time: 05:15
  Old Post 02-08-2001 07:43
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton or Terrorists Win

I got news for you Irate.

CTP-2 Mplayer is broke. Those Resyncs are not because of cheaters, they are from TGA application errors. Read the "Still Cracking..." thread for details.


As it stands you cannot play an entire CTP-2 game on activision server. The Resyncs will prevent that...It is BROKE. Once you get to the ren age your CPU will go ape balls with Resyncs

But im pinning my hopes on a solution im working on (see thread also).

me_irate is offline me_irate
Warlord

Feb 2001
time: 05:15
  Old Post 02-08-2001 07:58
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Call to Power 2

hey saddam

i used to play m-player all the time and i have a 56k modem that connects at 49.333bps. Sure it resincs every......20-30 turns or so but it usually doesn't damage game that bad, if someone loses a stack of 12 units we just reload from the last save. (host saves every 2-3 turns) But m-play being broke is a misconception. 1 vs 1 in my experiance is very stable 4 vs 4 is fairly stable, and anything more is very unstable. I have played many people on m-player so i dont know why people think it is broke. just go to http://gameleague.megaultra.com and you will see a ladder of a whole bunch of ctp2 online players. Third thing is most games dont get past modern (most don't even get there even) and when they do they begin to resinc badly sometimes but are still mostly playable. I have even had nuke wars with people. So multiplayer is not broke at least not for me and the maybe 100 people that played when i did.

also thier are ways to fix resincs. if they start happening often just save and reload game or if its just one player have him exit out of server and reinter this fixes most resinc problems.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:15.
Apolyton Time is 00:15.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0253 seconds (87.39% PHP - 12.61% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net