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Gatekeeper
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United States of America
Feb 2000 time: 23:12
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Everyone:
Just what the subject line implies. If it's one thing that could really make the game more challenging versus the AI, it would be if the latter used carriers!
Can you imagine the extra strategy one would have to employ if the AI made use of loaded carriers as it does transports and submarines? I mean, the possibility of a massive air strike from the Russians in Europe would be very real, even if you were playing a New World power. It would be the same if the AI actually brought fully-loaded attack subs over. (Granted, some Apolytoners think the AI is too flagrant with cruise missiles already )
Back to AI carriers, though. What would be some method that would induce the AI to build and load them naturally? Right now they cost 160 shields. Would lowering the cost work (it did with cruise missiles ... the AI now uses them against a variety of land units, instead of just certain ships)? I've taken a preliminary step by increasing the defense factor to 10d, instead of the usual 9d. Would upping the attack factor a bit help (right now it's naturally a 1a, but I think putting it to 3a or 4a ... or even higher ... would be nice ... after all, carriers have some formidable attack/defense systems nowadays)?
Please help me! You can sign me ...
... desperately seeking a mean AI w/o having to use Civ II MPE .
CYBERAmazon
(P.S. Yes, this is also posted in the Civ II General Forum. Seems to be slow as molasses over there tonight, though.)
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Richard Bruns
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NC, USA
Nov 1999 time: 06:12
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Maybe the AI wouldn't be so stupid with carriers if you gave them an attack value of zero. Having an attack of 1 is just silly, because it means instant death if the human player accidently bumps into anything. And since their role is "naval superiority" the AI will use them to attack like Ming showed. Carriers should be like transports, with no attack value. It might also help if you gave them the "Sea Tansport" role so the AI doesn't think it is an attack unit.
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