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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-Creation > Can Fungus be made to spread like forest?
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Black Sunrise is offline Black Sunrise
Prince
Buffalo, New York, USA
Aug 2000
time: 05:15
  Old Post 02-08-2001 04:13 Visit Black Sunrise's homepage!
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Can Fungus be made to spread like forest? Full PM-box? Change here!

Hi!
Was messing around, and the idea occurred to me that I'd like things a lot better if the fungus grew, like the forests do.
Anyone know if this is possible, or am I just wishing?
Indra

EtheMind is offline EtheMind
Warlord
Finland
Jul 2001
time: 07:15
  Old Post 02-08-2001 04:27 Visit EtheMind's homepage!
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Get a bigger avatar today!

I'll get nightmares from just a thought of that happening

Black Sunrise is offline Black Sunrise
Prince
Buffalo, New York, USA
Aug 2000
time: 05:15
  Old Post 02-08-2001 04:36 Visit Black Sunrise's homepage!
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Well, the thought is based on the War Against the Chtorr, by David Gerrold.
Take a map of Earth. Build up lots and lots of cities and population, to the spaceflight level, including space elevator.
Don't include any centauri techs, or tree farms or hybrids.
So MASSIVE eco damage.
Now, cover up a) the moral levels and b) the eco damage
and plant a fungus.
That's the beginning.
You should have:
Massive fungal blooms, massive numbers of worms/locusts/isles, plagues, meteor strikes, and lots of chaos.
That's almost exactly what that series of books depicts.

Lots of fun!
Oh, and the fungus grows.
Indra

Black Sunrise is offline Black Sunrise
Prince
Buffalo, New York, USA
Aug 2000
time: 05:15
  Old Post 02-08-2001 04:38 Visit Black Sunrise's homepage!
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Oh, btw, the moral is disguised because no one has any clue why some attempts to kill the worms work, and some fail.
And the Eco-Damage is also disguised, because, well, because this is earth, and we somehow never seem to understand that such things are bad.
Indra

Avenoct is offline Avenoct
Prince
NC, USA
Apr 2001
time: 00:15
  Old Post 02-08-2001 06:30 Visit Avenoct's homepage!
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Not that I'm aware of. It's too bad really, it would make for a nightmare indeed! You can however create a scenario in which the ecodamage is maxed out for everyone already (through a bunch of PB's around, save the game as a scenario, or other things). You can assert that any or all factions have committed many atrocities, etc. as well. This ED scenario will have the effect of making 'pops' everywhere, and mostly full of worms. And on the other hand, you can make forest produce nothing, which just makes it annoying, but not mean like fungus.

-Smack

Black Sunrise is offline Black Sunrise
Prince
Buffalo, New York, USA
Aug 2000
time: 05:15
  Old Post 02-08-2001 16:11 Visit Black Sunrise's homepage!
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I wonder why, since it's a terrain enhancement, like fungus, and theres another example of spreading enhancements (kelp).

Indra

Avenoct is offline Avenoct
Prince
NC, USA
Apr 2001
time: 00:15
  Old Post 03-08-2001 01:40 Visit Avenoct's homepage!
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Increase the size of your Attachments

The AI would suffer badly with spreading fungus, since it can't terraform properly in most cases. I totally agree though, it would be fun. You'd have to have the game start out with very few patches though, as the AI would soon be surrounded and give up making new bases (which it does when you play with lot's of native life).

-Smack

EtheMind is offline EtheMind
Warlord
Finland
Jul 2001
time: 07:15
  Old Post 03-08-2001 22:31 Visit EtheMind's homepage!
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Lose 30 kilos (of popups)

AI in agony!? What about my industrial dream land and bourgeois financial ideals? You have to close this thread before someone actually implants the feature!!!...

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