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Mr. Oobir
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Michigan, USA
Apr 2001 time: 00:15
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I've come to think that one of the inadequacies of scenario building is a hampered ability to evoke emotions. Now, I'm not talking about the satisfaction one gets from completing, say, Red Front, nor do I mean frustration from an overly easy, uninspired scenario with nothing but grassland on the map. I mean things like dread, embarrassment, etc. (As a rule, humour is not included in this list; wherever there is text, laughter can be induced by someone with a sharp-enough mind.) The limited and somewhat clunky nature of the game engine isn't the best thing for an emotional impact.
I would like to be proven wrong.
Basically, this was a verbose way of asking if anyone knows of a scenario that does such a thing. Specifically, I am looking for a game that is scary. I ask because I don't think that the scenario I am developing (based on the Resident Evil franchise) will be spooky enough. I have a few good ideas, but it's not enough. So, if anyone could direct me to a scenario that would be useful, I'd very much appreciate it.
P.S. In the first paragraph I spelled the word "humor" with a "U" after the "O." I don't actually spell the word that way, but I just read a long essay on the Internet that was written by a British person and the extra "U" thing is stuck in my head. Those wacky Brits!
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Mr. Oobir
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Michigan, USA
Apr 2001 time: 00:15
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Thanks for the tips. It does seem to me that sounds are really the only way to set a mood in scenarios. The thing is, that's pretty much the only thing I can come up with. I'm planning on associating a certain sound with a certain creature, so the player will feel unsettled when that noise is heard. Having the scenario in silence for a while might also help. Also, the use of very short, AVI "cut-scenes" (because of file size, they can only be brief) to liven up the atmosphere a bit. It's not much, but it's what I have right now.
I guess I'll go check out Eldorado. I read the review for it on SLeague and it looked interesting.
quote: Brits are wacky but not from the spelling. 'Humour' has always been spelt that way. Its probably because of the persistant low education level after the American revolution that led so many people to mispell it. Eventually 'humor' became acceptable and then the norm. Personally I think humour should be spelt that way as the ending is pronounced '..mere' and not '...more'. |
From my admittedly limited remembrance of such events, it wasn't so much a lack of education but an attempt to "Americanize" and simplify the English language that caused the American way of spelling words, with famous lexicographer Noel Webster (and his 1783 work Spelling Book) being the main proponent. Some of the words Webster proposed (I believe "vektur" instead of "vector" was one such word) didn't make the cut, but many others, such as "humor," became accepted terms in American English.
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