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XarXo
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of the "I agree"
Jul 2000 time: 05:15
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Civ III has a great look, but the cuadricular map grid is the same boring one that appears in the other games .
In "building games" (Sim City, Transport Tycoon...) where you need a perfect vision and position of every element a cuadricular grid is the best solution, allow easy straight lines of (for example) houses. But Civilization needs another kind of grid.
In The Settlers (almost since the II, actually the game is in the IV) the grid is hexagonal. A *great* one, but something still wrong... And what is the answer? The answer is a soccer-ball grid: Hexagons and pentagons. And why? 'Coz with it the map can have a planet-form, with a crossing ice cap (not as Call to Power, where the South Pole was connected to the... North Pole????? ). A bigger map is a bigger divison of each hexagon and pentagon in smaller ones, and if you want a flat map, only hegaxons.
With a planetform grid, we can play from the "space" making zoom and moving in the Sun System to Mars (if we made a colony), also could be great a customable map window (with a limited number of maps). Another possibility is a Hollow Planet map (a reverse, looking the map from the center of the planet) or the chance to have "Black Tile" (the black that is in the end of a map) to make irregular maps (for example, to make caverns-connected maps...).
The other think is the vision point, a free camera or a two basic visions could be great: a perpendicular vision, so, the hexagon/pentagon in the center is the most regular, OR a isometric vision, like the classic civ games.
I think that all the Sun System (number of stars, planets, type of planets) also the special features (the "Inside Light", if we have a Hollow Map) must be customable. A classic Earth map only will be one planet with one star. An advanced Earth could allow Mars and the Moon, etc... In Civ II : Test of Time the multimap option was a great idea (with a bad implementation, like the other Civ II ToT features).
Also, pre-made sytles like the Earth, Advanced Earth or others could be included to avoid options in lazy players.
The Problem: Pentagons must be minimized, a pentagon has five attack possibilities, an hexagon six... The minimum of pentagons in a sphere are twelve (two in the poles, the rest in each tropic parallel).
What do you think about this? 
------
By the way: Sid Meier's Dinosaurs??? Sid Meier's SimGolf??????????? SID MEIER'S SIM EARTH !!!!!!!!!!!! The first "Sweep of Time" chapter is Sim Earth!!!
Last edited by XarXo on 21-08-2001 at 20:54
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Sabre2th
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I think the point is to keep civ3 like the previous civs in some way. If we change every little thing about it, it's just not civ anymore. I, for one, don't care if the map is round or pretends to be round or whatever. I like my civ whether its realistic or not.
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tniem
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Hope College
Apr 2000 time: 00:15
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As for your octagon shaped tile system, it has been discussed before. It is an interesting concept, something that should be looked into whenever Civ IV is made.
As for the whole, Sweep of Time side comment - it was a pr thing that Firaxis was trying to do. I believe they were going to make Dinos-Civ-SMAC a pr bundle the Sweep of Time. Alas they did not make dinos and so the pr stunt died there. No more discussion needed.
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Al'Kimiya
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quote: Originally posted by Rhysie
I hated being forced to use the mouse in ctp1/2... |
SAY WHAT?? You can use the keyboard in ctp/2.
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XarXo
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of the "I agree"
Jul 2000 time: 05:15
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Well, first I've to say that an octogonal map is impossible, you must insert squares in the grid to have one, and have 2 types of tiles is the worst option possible (this is the reason of the chapter "problem" in the first post).
A geodesycal sphere (*thanks for the name*) is a great option, the problem with the deformation increasing the number of hexagons/pentagons can be easaly solutionated if we divide each hexagon/pentagon in sub-pentagons and sub-hexagons. But the problem with the two types of tiles continues. So I change my proposition to a like-the-actual grid but with a difference: when more to a pole we come, the number of square could be divided by 2, so in the pole only will be 1 square (the squares could be deformed to adapt it). The other proposition (the 180 traspation pole) is great, but the total surface is unreal, this is why northamerica, siberia, antarctica or greenland seem bigger than them truly are.
I continue with my proposition of 3D-planet.
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